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bonsai#70698

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  1. 2 votes

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    bonsai#70698 commented  · 

    Thanks very much Rezzahan. In my mind I was reading "+1/+1" counters when, as you correctly pointed out, it's ALL counters. That also explains the prior behavior enabling Sab-Sunen to, nearly constantly, attack and defend. You're such a valued contributor to this forum.

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  2. 3 votes

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    bonsai#70698 commented  · 

    While we're at it, add Pauper. It would be an absolutely trivial patch to the game.

  3. 18 votes

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    bonsai#70698 commented  · 

    This bug is so old, WotC might as well put in some sort of new emote or player message allowing one player to say "I'm conceding 'cuz of bug". ;)

  4. 30 votes

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    bonsai#70698 commented  · 

    I just got this in a B03 on macOS: 14.3 (23D56). This can't be THAT hard to test & trace.

    Given the preponderance of its reporting and its age, 'ya gotta' wonder if there's _anyone_ at WotC tasked with fixing 'core client' bugs anymore.

    More and more, Arena feels like an extremely under-supported product.

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  5. 24 votes

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  6. 5 votes

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  7. 17 votes

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    bonsai#70698 commented  · 

    Rezzahan is correct. Cards returned from any final mulligan state are placed on the bottom of the deck--not reshuffled.

  8. 8 votes

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    bonsai#70698 commented  · 

    I would not say as a single card Unstoppable Slasher is OP, but it is most certainly OP in the current meta.

    It far too cheap & easy to turn its ability into a single-hit-near-win or, a literal, single-hit-win regardless of the rest of the game-state.

    It's far to easy to make it unblockable (e.g. +1U "Enter the Enigma") to get a 50% damage single-hit or to combo it with Bloodletter of Aclazotz for a one-hit-win. It's self re-summon is just icing on the cake.

    We've have the blind 2-card-insta-win combo of Bloodletter of Aclazotz + Rush of Dread since OTJ and it's just amazing how far downhill WotC design has gone so quickly.

    I point a general "lazy game design" finger at ANY card with percentage effects.

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  9. 21 votes

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    bonsai#70698 commented  · 

    I've witnessed this during side-boarding too.

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  10. 23 votes

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    bonsai#70698 commented  · 

    Amen.

    It's so disheartening to have witnessed all the efforts from folks like LRR's Ben Wheeler https://wiki.loadingreadyrun.com/index.php/Benjamin_Wheeler to get alternative "casual" formats into Arena only to have them spoiled by WotC's lack of leadership and common-sense software product management.

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  11. 7 votes

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  12. 5 votes

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    bonsai#70698 commented  · 

    Not a bug. You can not "kill" an indestructible creature with "damage" nor are they effected by any "destroy" mechanics though "damage" is marked on the creature's toughness.

    You must use an exile effect, or one or more successive drain (-X/-X) effects to reduce it toughness to zero or less, or force the player to sacrifice it.

    See rule 702.12b https://media.wizards.com/2024/downloads/MagicCompRules20240917.txt

  13. 12 votes

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  14. 15 votes

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    bonsai#70698 commented  · 

    Unfortunately, it's worse than you think. Mono Red Aggro is just that dominant in Standard atm because the Standard Meta is so broken.

  15. 13 votes

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    bonsai#70698 commented  · 

    I've not stopped playing entirely (yet), but I've stopped remotely taking rank seriously and I've almost completely stopped playing best-of-three matches. I no doubt will stop playing unless WotC takes prompt decisive action to alter the current meta. If they don't, we'll be stuck in this horrid aggro-land for at least two rotations.

    As it stands, I don't even get to "play" many games on Arena since:

    - I now snap-concede to any Leyline of Resonance out at turn zero (card should be banned).
    - I now snap-concede to any 20%+ off-format deck size (like IRL FNMs, Arena's match-making should have an off-format filter).
    - I now snap-concede to players who consistently can't mulligan within the first 10s or are known-ropers.
    - I've always snap-conceded to dedicated offensive mill decks, but that's just my personal philosophy/protest against the offensive mill mechanic--not Arena or the current meta.

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  16. 12 votes

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    bonsai#70698 commented  · 

    This is not a bug and working as intended.

    Leyline of Sanctity will protect you from single-player-targeted effects like Lighting Bolt, but not something like Ruin Crab's landfall milling ability that reads "each opponent".

  17. 20 votes

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  18. 13 votes

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  19. 8 votes

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  20. 10 votes

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    bonsai#70698 commented  · 

    Atm, I report any/all repeat (2x+) offenders of slow-play/roping etc.

    After 2 such instances, I simply refuse to play the player again.

    Two strikes and they're "out", but has to be overt, obvious, consistent, and repeated slow-play.

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