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bonsai#70698

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  1. 1 vote

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    bonsai#70698 commented  · 

    Sadly, this one of the many known Arena-specific timer exploit "combos". It IS unfair and Arena should blanket-address ALL of these exploits by changing the timer/turn-timout mechanics.

    The only "defense" against this card is to not play against it.

  2. 4 votes

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  3. 2 votes

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    bonsai#70698 supported this idea  · 
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    bonsai#70698 commented  · 

    Sadly, this is a known "win condition" in an entire class of Arena-only "trolling control" decks.

    I hope WotC addresses this fault in the turn-time-out system soon as it's only going to get worse.

  4. 2 votes

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    bonsai#70698 supported this idea  · 
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    bonsai#70698 commented  · 

    The Arena interface should notify the user of this policy this occurs. Though the workflow itself is not a bug, the interface's interaction is unintentionally confusing as evidenced from the many repeated postings of this "non-bug".

  5. 2 votes

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  6. 1 vote

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    bonsai#70698 commented  · 

    Were any other cards on the battlefield? For example, Bloodletter of Aclazotz would double the loss of life enabling a 1-hit insta-kill regardless of life total.

    https://scryfall.com/card/lci/92/bloodletter-of-aclazotz

  7. 3 votes

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    bonsai#70698 commented  · 

    I have, unfortunately, come to the same conclusion as Ampersundae.

    Somewhere along the way in the past 5 years or so, WotC stopped caring about making Arena a software product of even the bare minimum of workmanlike quality, let alone having good game design or fostering a healthy player-base.

    Arena atm is just about provisioning the absolute bare minimum of resources to publish new cards under 3rd party IPs.

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  8. 1 vote

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    bonsai#70698 commented  · 

    Rezzahan is correct. Do a few random distribution series and you'll see that even large sequences (1000+) of something as simple as a "coin-flip" have clusters of sequential Heads and Tails.

    The important property is there's a convergence to a 50/50 distribution. This is known as the Law of Large Numbers.

  9. 3 votes

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    bonsai#70698 supported this idea  · 
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    bonsai#70698 commented  · 

    The interface should notify the user why this crafting is not possible. Presently, the interface contradicts itself.

  10. 3 votes

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    bonsai#70698 commented  · 

    Yep. I stopped playing Arena due to all the allowed trolling and conduct issues that WotC never took action against.

    This is just not a viable system to support the publication and maintenance of _any_ software product--let alone a free-to-play 1vs1 competitive ranked game.

    bonsai#70698 supported this idea  · 
  11. 3 votes

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    bonsai#70698 supported this idea  · 
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    bonsai#70698 commented  · 

    Yes. This is a known issue and there is now an entire cohort of Arena-specific "turn time-out" control decks that setup this scenario as their "win" condition. It's wrong on so many levels.

  12. 2 votes

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    bonsai#70698 supported this idea  · 
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    bonsai#70698 commented  · 

    I reported on Rottenmouth Viper having the wrong casting cost back in 2024. https://feedback.wizards.com/forums/918667-mtg-arena-bugs-product-suggestions/suggestions/48955952-new-rottenmouth-viper-mana-discount-calculation-b

    Has this bug re-surfaced or simply never been addressed? I stopped playing with/against this card for this sole reason.

  13. 3 votes

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    bonsai#70698 commented  · 

    WotC is literally leaving free money on the table by removing full-art basic lands from the store. I've never understood the logic of this policy.

    bonsai#70698 supported this idea  · 
  14. 1 vote

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    bonsai#70698 commented  · 

    This would violate the notion of a fixed set of cards in a given format.

    FWIW, back when I actually played Arena, I had a "personal ban list" of cards I would never play with or against. If any of those cards were played by an opponent, I insta-conceded. That's as best as one can hope to do under the current rules of the game and still not be a troll.

  15. 5 votes

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    bonsai#70698 commented  · 

    I agree with the policy.

    It would be extremely helpful to have SOME sort of information prompt explicitly declaring it for this circumstance as the interface is prima facie contradictory.

  16. 4 votes

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    bonsai#70698 supported this idea  · 
  17. 2 votes

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    bonsai#70698 supported this idea  · 
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    bonsai#70698 commented  · 

    I concur on the lack of design competency on display in Standard. I'd say the downfall began with Phyrexia: All Will Be One, reached its nadir with Duskmourn: House of Horror, and we're still trying to recover.

    The printing of blatantly OP cards like Monstrous Rage, Vivi Ornitier, Kona Rescue Beastie and reprinting of Omniscience and Bloodthirsty Conqueror in Foundations only served to put the nail in the coffin to _any_ notions of non-combo strategy, long-term game-plans, and actual decision-making.

    Yes, some of these were banned, but the point is they _never_ should've been printed and re-printed in the first place.

    Standard is now merely a gatcha token machine in deck format driven by marketing IP tie-ins in lieu of good game design.

    And I'm not even touching on _all_ of the toxic trolling behavior permitted on Arena, Arena-specific opponent "time-out decks", and the litany of long-term-unresolved client, server, card-specific bugs.

    No thank you WotC.

  18. 2 votes

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    bonsai#70698 commented  · 

    The challenge is wrong-heading and impractical in its core concept given the official rules of magic.

    Players have the right to concede at any time, but I agree that player conduct has been atrocious for over a year.

    I stopped playing Arena solely for the griefing, roping, and trolling behavior that WoTC allows to occur.

    bonsai#70698 supported this idea  · 
  19. 3 votes

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  20. 1 vote

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    bonsai#70698 commented  · 

    Consistent ropers should be banned. Period.

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