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bonsai#70698

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  1. 3 votes

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    bonsai#70698 supported this idea  · 
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    bonsai#70698 commented  · 

    Card bugged-out yet again at a crucial game moment which lost me the match. I was unable to pay for its cost by discarding a card and couldn't pay for 3 life 'cuz I only had 3 life left.

    WoTC remove this card from active play until this bug is fixed!!

    Remove ALL bugged cards from active play until they are fixed!

    Reading the card should explain the card. Players depend on consistent performance. No active card should have bugs--period. It's software so it WILL have bugs. That's fine. What's not fine is having consistent bugs with the same card and having that card available in active play.

    Even IF there's some stochastic issue, take a conservative approach rather than leave these issues to chance. There's already enough chance in the game itself. I'm sure the players would prefer, even at the high end, 10-15% less cards to play with if ALL of those cards were dependable.

    As it stands, just as with March of Swirling Mist, now I must excise this card from all my decks due to its bugged nature.

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    bonsai#70698 commented  · 

    Just had Bitter Triumph bug-out when first casting it on my turn. I was unable to choose "discard" and had to pay life to cast it. Fix this card or remove it from active play. It's been bugged for at least the past 2 releases.

    Per earlier in this thread, I'm on Mac. No special setup is required and as you can tell by the screenshot, it's early-game. This is my first attempt to case the spell this game and, unlike previous bug reports, this was on my turn.

    WoTC needs to remove ALL bugged cards from active play--yes even IF the bugs only occur on one platform.

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    bonsai#70698 commented  · 

    I just had the card bug-out again. On an opponent's turn I was unable to pay 3 life and was forced to discard my last remaining card (Silver Scrutiny--a card draw spell) to cast this spell.

    This game was, otherwise, normal in every fashion. So far, I've only experienced this bug when first attempting to cast the spell on my opponent's turn.

    The cards (all of 4 them in my deck) suddenly become "locked" into either one of the alternative casting options and I no longer see the "choice" dialog for choosing which cost I'd like to utilize regardless of the game-state. In certain scenarios, this results in the complete inability to cast the spell though I have the mana, cards-in-hand, and/or life to do so.

    I am running the game client on a Mac (OSX Monterey v12.0.1). I have only experienced this bug since past 2 most recent updates.

    As posted earlier in this thread, there's a similar bug with March of Swirling Mist where the alternative casting cost dialog suddenly disappears and never re-appears during the remainder of the game.

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    bonsai#70698 commented  · 

    I'm wondering if the same core bug that plagues Bitter Triumph are the same issues with March of Swirling Mist.

    Both cards have alternative cost dialogs that are failing to reliably trigger. In the case of March of Swirling Mist, this results in the entire spell fizzling. At least with Bitter Triumph, the spell still takes effect.

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    bonsai#70698 commented  · 

    I'm on Mac and have had the same issue. At certain points, I believe if you've ever attempted to cast it on your opponents turn, you're suddenly "locked out" of the "choice" option and it either forces you to lose life or discard--it seems to randomly pick-and-stick with one.

    I have yet to determine what the exact circumstances are that trigger this bug, but I've encountered it only with the most recent 2 updates.

  2. 2 votes

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    bonsai#70698 commented  · 

    Many excellent points made in this post and, so far, no feedback from WoTC on this extremely highly requested feature for years.

    It's gotten so bad (from a handful of unsportsmanlike players to more than (*checks list* 44) that I'm now auto-conceding ~1/3 of my matches.

    Honestly, if no block/ban list is implemented (we already have a Friends list so this is NOT a difficult feature to add) in Match-Making by the end of Q1 2024, I'm quitting Arena.

  3. 1 vote

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  4. 1 vote

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    bonsai#70698 commented  · 

    As a quick follow-up, just attempted to cast March of Swirling Mist with pure blue mana targeting 3 creatures: Kami of Whispering Hopes, and 2 Quirion Beastcallers (each with 2 +1/+1 counters) with X=3 (so a total of 4 blue mana) w/o utilizing any Sac discounts. There were also no enchantments in-play by either player. The spell just fizzled directly to the graveyard.

    Given its inconsistent behavior as reported for...(check posts) months on this board and my own direct experience with this inconsistency (sometimes it does actually work as written) playing it for just over 1 month, I'm excising it from all personal play. Fix this bugged card or take it out of the playable set until it performs as-written. Far too many games are being decided by a spell that seemingly randomly fizzles for no reason.

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    bonsai#70698 commented  · 

    Replying to Rezzahan#77802, you are absolutely correct.

    Unfortunately, the Ward Trigger atm isn't reliably resolving (actually, seemingly at all) which I should have more directly addressed in the original comment. There doesn't need to be any sort of multi-select interface concerns as I suggested--simply attempt to resolve all the Ward triggers in the targeted set as one would do with an individual Warded card.

    There's also another current theory (which I hope to test later this week) that this "missing trigger" behavior only happens when the spell is powered by even 1 colorless mana. It so happens that the only deck I play this card in has multiple colorless lands (Demolition Field and Cavern of Souls) so I'm always casting it with "mixed-mana". Perhaps the back-end's mana cost analysis may be the root of the problem since it's atypical.

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    bonsai#70698 commented  · 

    As a short addendum as this wasn't clear in the initial message, "overpaying" in the initial cast of the card, ostensibly to target more creatures or, as one would normally do with other spells, to accommodate the Ward cost, also has no effect. The spell still fizzles. This would not be in alignment with its current mana cost ruling that "The mana value of March of Swirling Mist while it's on the stack is the value chosen for X plus 1, no matter how much mana you actually paid to cast it.

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  5. 25 votes

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    bonsai#70698 supported this idea  · 
  6. 9 votes

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    bonsai#70698 supported this idea  · 
  7. 5 votes

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    bonsai#70698 supported this idea  · 
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    bonsai#70698 commented  · 

    I can 2nd this inconsistent behavior with March of Swirling Mist. I've lost several games to paying mana, deliberately setting-up a combo/finisher turn OR attempting to counter a wrath effect to a card which "does nothing" and simply goes directly to the graveyard.

    The deck I presently run it in has a few copies of Demolition Field and Cavern of Souls (both which yield colorless mana (unless Cavern is paying for its targeted card). I'll try running it with pure Blue mana to see if that's the issue. Note, that this bug has been around now for an extremely long time and on a card that typically exclusively is employed during "game breaking" moments.

  8. 1 vote

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  9. 1 vote

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  10. 5 votes

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  11. 24 votes

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    bonsai#70698 commented  · 

    Per earlier, here's a 116 card deck being played "live" on Alchemy. I'm going to make a top-level post as this is a serious easily easily replicated game-breaking bug.

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    bonsai#70698 commented  · 

    As an extra-fun extra follow-up, one can make (and PLAY!) a deck of, basically any size (I've tried up to 111 cards atm), by Saving an invalid deck with one of these "phantom cards" added to it.

    One this deck is saved, you can safely remove any/all triggering "phantom" cards, and add ANY number of cards to this deck.

    See screenshots, but yes this deck "Going Infinite" has 111 cards. It's hard to tell in the browser, but indeed ALL of these cards are playable in-game.

    This is a MAJOR bug and a CRITICAL game-breaking issue.

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    bonsai#70698 commented  · 

    As a "fun" follow-up. I can add a single Luminarch Aspirant to ANY deck making it 61 cards AND it will let me play with a 61 card deck!

    So I guess this is a "feature" and not a "bug". ;)

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    bonsai#70698 commented  · 

    I just confirmed the same issue with Lier, Disciple of the Drowned. My collection shows I have 4, but at most only 2 are able to be added to a deck.

    FWIW, I'm the original poster on this thread. Mac M1 Air, OSX Monterey

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