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  1. 2 votes

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    moocow17#38251 shared this idea  · 
  2. 11 votes

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    moocow17#38251 commented  · 

    I had the same issue today. This has happened 3 times this draft alone. I have previously had Kylox's Voltstrider in a different draft and it worked fine for me, but this draft it seems every time i attack with it it will come up with the trigger, i click the resolve button, but then it just goes to the declare blockers phase, it doesn't give me a prompt to pick any spells with it... Ive tried restarting the game and it happens anyway.

    The first two times i assumed I must have pressed something wrong, but then the third time i was very careful to re-read the prompt and make sure i didn't skip anything, but as soon as i clicked 'Resolve' it just acts as if i don't have any Instants/Sorceries exiled with it (which I had two in this instance, both of which were theoretically castable).

    moocow17#38251 supported this idea  · 
  3. 56 votes

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    moocow17#38251 commented  · 

    For anyone who is having this 'issue' (as I just had yesterday with the Reconfigure creatures), I found in the rules that it technically isn't a bug. I personally think it's bad game design, but it's not a bug. The rules actually specify which subtypes are creature types and which are artifact types (or other types).
    The governing clause for this is 205.3c:
    205.3c If a card with multiple card types has one or more subtypes, each subtype is correlated to its appropriate card type.
    Example: Dryad Arbor’s type line says “Land Creature — Forest Dryad.” Forest is a land type, and Dryad is a creature type.
    It goes on to explicitly list the subtypes of each card type. Equipment is listed as a subtype of Artifact in 205.3g, but not as a subtype of Creature in 205.3m:
    205.3g Artifacts have their own unique set of subtypes; these subtypes are called artifact types. The artifact types are Blood, Clue, Contraption, Equipment (see rule 301.5), Food, Fortification (see rule 301.6), Gold, Powerstone, Treasure, and Vehicle (see rule 301.7).
    ...
    205.3m Creatures and tribals share their lists of subtypes; these subtypes are called creature types. The creature types are Advisor, Aetherborn, Ally, Angel, Antelope, Ape, Archer, Archon, Army, Artificer, Assassin, Assembly-Worker, Atog, Aurochs, Avatar, Azra, Badger, Barbarian, Bard, Basilisk, Bat, Bear, Beast, Beeble, Beholder, Berserker, Bird, Blinkmoth, Boar, Bringer, Brushwagg, Camarid, Camel, Caribou, Carrier, Cat, Centaur, Cephalid, Chimera, Citizen, Cleric, Cockatrice, Construct, Coward, Crab, Crocodile, Cyclops, Dauthi, Demigod, Demon, Deserter, Devil, Dinosaur, Djinn, Dog, Dragon, Drake, Dreadnought, Drone, Druid, Dryad, Dwarf, Efreet, Egg, Elder, Eldrazi, Elemental, Elephant, Elf, Elk, Eye, Faerie, Ferret, Fish...

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