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    moocow17#38251 commented  · 

    For anyone who is having this 'issue' (as I just had yesterday with the Reconfigure creatures), I found in the rules that it technically isn't a bug. I personally think it's bad game design, but it's not a bug. The rules actually specify which subtypes are creature types and which are artifact types (or other types).
    The governing clause for this is 205.3c:
    205.3c If a card with multiple card types has one or more subtypes, each subtype is correlated to its appropriate card type.
    Example: Dryad Arbor’s type line says “Land Creature — Forest Dryad.” Forest is a land type, and Dryad is a creature type.
    It goes on to explicitly list the subtypes of each card type. Equipment is listed as a subtype of Artifact in 205.3g, but not as a subtype of Creature in 205.3m:
    205.3g Artifacts have their own unique set of subtypes; these subtypes are called artifact types. The artifact types are Blood, Clue, Contraption, Equipment (see rule 301.5), Food, Fortification (see rule 301.6), Gold, Powerstone, Treasure, and Vehicle (see rule 301.7).
    ...
    205.3m Creatures and tribals share their lists of subtypes; these subtypes are called creature types. The creature types are Advisor, Aetherborn, Ally, Angel, Antelope, Ape, Archer, Archon, Army, Artificer, Assassin, Assembly-Worker, Atog, Aurochs, Avatar, Azra, Badger, Barbarian, Bard, Basilisk, Bat, Bear, Beast, Beeble, Beholder, Berserker, Bird, Blinkmoth, Boar, Bringer, Brushwagg, Camarid, Camel, Caribou, Carrier, Cat, Centaur, Cephalid, Chimera, Citizen, Cleric, Cockatrice, Construct, Coward, Crab, Crocodile, Cyclops, Dauthi, Demigod, Demon, Deserter, Devil, Dinosaur, Djinn, Dog, Dragon, Drake, Dreadnought, Drone, Druid, Dryad, Dwarf, Efreet, Egg, Elder, Eldrazi, Elemental, Elephant, Elf, Elk, Eye, Faerie, Ferret, Fish...

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