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  1. 0 votes

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    Rezzahan#77802 commented  · 

    No, you just did not read the card properly. Sorceress's Schemes can return ANY instant or sorcery from the graveyard to your hand, or it can return an EXILED CARD with flashback FROM EXILE to your hand.

  2. 1 vote

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    Rezzahan#77802 commented  · 

    Which is exactly how the card is worded. Read it. If you make mana in one main phase, you do not get mana from it in another main phase of the same turn.

  3. 1 vote

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    Rezzahan#77802 commented  · 

    Cavern can still produce colorless mana. It can be used for generic costs, but doesn't make the spell uncounterable. So you probably had the colors available already and the Cavern just gave you the generic mana.

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    Rezzahan#77802 commented  · 

    You find Saga only in the enchantment type list, not the creature type list. That's why I asked how you could choose Saga in the first place. Since you could, that is the bug.

    205.3h Enchantments have their own unique set of subtypes; these subtypes are called enchantment
    types. The enchantment types are Aura (see rule 303.4), Background, Cartouche, Case (see rule
    719), Class (see rule 716), Curse, Role (see rule 303.7), Room, Rune, SAGA (see rule 714),
    Shard, and Shrine.

    205.3m Creatures and kindreds share their lists of subtypes; these subtypes are called creature
    types. One creature type is two words long: Time Lord. All other creature types are one word
    long: [...] Rabbit, Raccoon, Ranger, Rat, Rebel, Reflection, Rhino, Rigger, Robot, Rogue, Sable, Salamander, Samurai, Sand, Saproling, Satyr, Scarecrow, Scientist, Scion, Scorpion, Scout, Sculpture, Seal, Serf, Serpent, Servo, Shade, Shaman, Shapeshifter, Shark, Sheep, Siren, Skeleton, Skunk, Slith, Sliver, Sloth, Slug, Snail, Snake, Soldier, Soltari, Spawn, Specter, Spellshaper, Sphinx, Spider, Spike, Spirit, Splinter, Sponge, Squid, Squirrel, Starfish, Surrakar, Survivor, Synth, Tentacle, Tetravite, Thalakos, Thopter, Thrull, Tiefling, Toy, Treefolk, Trilobite, Triskelavite, Troll, Turtle, Tyranid, [...].

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    Rezzahan#77802 commented  · 

    How did you even choose "Saga" as the type? It is not a creature type and thus you should not have been able to choose that in the first place. So if anything, choosing "Saga" is the bug. ("Saga" is an enchantment type.)

  4. 1 vote

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    Rezzahan#77802 commented  · 

    Magebane Lizard and Roiling Vortex do not target you, so Leyline of Sanctity cannot stop them. Leyline only helps against spells and abilities that target you. Being affected is not the same as being targeted.

    115.10. Spells and abilities can affect objects and players they don’t target. In general, those objects and
    players aren’t chosen until the spell or ability resolves. See rule 608, “Resolving Spells and
    Abilities.”

    115.10a Just because an object or player is being affected by a spell or ability doesn’t make that
    object or player a target of that spell or ability. Unless that object or player is identified by the
    word “target” in the text of that spell or ability, or the rule for that keyword ability, it’s not a
    target.

    115.10b In particular, the word “you” in an object’s text doesn’t indicate a target

  5. 1 vote

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    Rezzahan#77802 commented  · 

    You only had 7 cards in your graveyard and no way to add more. So how did you intend to exile eight cards from it? You could not pay the cost, therefore you couln't transform.

  6. 4 votes

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    Rezzahan#77802 commented  · 

    White Auracite's exile is a contingent on it being on the battlefield. The return of the exiled card happens IMMEDIATELY with it leaving the battlefield, there is no trigger involved to return it. So your cited rules are not relevant here. Since Ultima destroys artifacts and creatures as its first effect, the exiled card returns before the game even gets to the second effect of ending the turn. Yes, even though it is in the middle of resolving a spell.

    610.3. Some one-shot effects cause an object to change zones “until” a specified event occurs. A second
    one-shot effect is created IMMEDIATELY after the specified event. This second one-shot effect returns
    the object to its previous zone.

  7. 0 votes

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    Rezzahan#77802 commented  · 

    But complteley within the rules. This is not a bug, this is how the game works.

    110.5b Permanents enter the battlefield untapped, unflipped, FACE UP, and phased in unless a spell or
    ability says otherwise.

    Splash Portal exiles the permanent, and then returns it. The spell doesn't specify any deviation from the default status, so with the default status it returns. Which includes FACE UP.

  8. 1 vote

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    Rezzahan#77802 commented  · 

    The arrow over the blocking Experiment One seems active and usable. As the only one at that point, which is also correct. You have to assign lethal damage to all blockers before you can trample over, even if that assigned damage is going to be prevented. So you can only trample over after assigning at least 2 damage to the X1.

  9. 1 vote

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    Rezzahan#77802 commented  · 

    275 EXP (!!!), not gold. 275 is the sum of the exp you get from getting a victory for the weekly quest (250) and one of the first 10 victories of the day (25).

  10. 2 votes

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    Rezzahan#77802 commented  · 

    And how many cards did they have in their graveyard? If less then 7, then Drown in the Loch cannot counter Nexus of Fate.

  11. 2 votes

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    Rezzahan#77802 commented  · 

    Of course not. Ojer Axonil specifies that it applies to RED SOURCES only.

  12. 2 votes

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    Rezzahan#77802 commented  · 

    Read the whole text of The Water Cryteal. You missed ths part were it says:

    "If an opponent would mill one or more cards, they mill that many cards plus four instead."

    That applies to its own mill ability as well.

  13. 2 votes

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    Rezzahan#77802 commented  · 

    Lowest rarity printing is the wildcard nessessary to craft any card now. Jodah's lowest rarity is rare (FF Warrior of Light), so craftting any version of any rarity will require a rare wild card.

  14. 2 votes

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    Rezzahan#77802 commented  · 

    Moving Draggon's Lance, which only grants a power boost, should not result in Adelbert's death. However, moving the White Mage's Staff will remove the +1 bonus to toughness. If Adelbert was just 1 point of damage short of lethal, THAT will kill him as the -1 to his toughness makes the marked damage still on him lethal. So, the most likely reason your Adlebert died is, that you removed the Staff from him while he had almost lethal damage marked.

  15. 2 votes

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    Rezzahan#77802 commented  · 

    You left out a very important word in your citation of the ability: "other". You have to control two or more OTHER legendary creatures. You only had 1, therefore no trigger.

  16. 0 votes

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    Rezzahan#77802 commented  · 

    Diamond Weapond costs 7GG, so a total of 9 (!) mana. The two permanent cards in your graveyard reduce that to 5GG, so a total of 7 mana. You had only 6 mana available, so were not able to cast it. Nothing wrong here.

    The costs displayed by Arena already take cost reductions and cost increases into account.

  17. 1 vote

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    Rezzahan#77802 commented  · 

    The Mastery Pass does not give wildcards. It gives random cards of the shown rarity, usually mythic. So you got two mythics from the FF set. The two rare wildcards you got from somewhere else.

  18. 1 vote

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    Rezzahan#77802 commented  · 

    No, read the card again. You get to tap one permanent per opponent. On Arena you only have one opponent, so you get to tap one permanent. The number of stun counters and the life you gain is what counts your nonbasics.

  19. 1 vote

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    Rezzahan#77802 commented  · 

    Trample plus deathtouch gets trough any blocker with just one point of damage assigned. That blocker can be indestructible, can have damage prevention on it, or whatever, it does not matter. Damage assignment does not take any of that into account. But it does take into acount deathtouch. And with trample, any damage that is not assigned to the blockers can trample over.

    In your particular scenario, you even had an out. You just had to assign BOTH of your indestructible creatures as blockers, which would then have absorbed both assigned damage in the first combat damage step, and then would have to have been assigned that damage again in the second combat damage step, thus absorbing all of it, and you not getting any poison counters.

    EDIT: Small correction on the second part. Kotis would have lethal damage marked from the first combat damage step, so would not require any additional damage to trample over in the second combat damage step. Still, you would only have taken 2 poison counters, not 4, in that combat and survived.

  20. 2 votes

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    Rezzahan#77802 commented  · 

    Read the card again. The equipped creature must be blocked. Nowhere on the card does it say, however, that all creaturers must block it. So assigning one blocker to it will fulfil the requirement.

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