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  1. 1 vote

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    Rezzahan#77802 commented  · 

    Were your only creatures enchanted with Blossombind? If yes, you can't put counters on them as per Blossombind's effect, so you can't blight them.

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    Rezzahan#77802 commented  · 

    And that is not an issue that needs fixing, because that is not a bug. Harbinger changes types, and so applies in layer 4. It loses its abilities in layer 6, way after its ability has been applied. Ability losing simply does not work against type changing effects (layer 4), or color changing effects (layer 5), because of the rules of the game.

    The rules even explicitly state (613.6), that once an effect starts applying, it gets to apply fully, even if parts of its effect come in later layers after the ability creating the effect is lost. Examples are Ygra, Kudo, Kaito, Ashaya, etc. There is a looooong list of such cards .

  3. 1 vote

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    Rezzahan#77802 commented  · 

    Because the opponent is still the controller of the Buster Sword, you just took control of the creature it's equipped to, and ONLY the creature. And since the trigger is an ability of the equipment and not an ability granted to the creature, the controller of the equipment gets the trigger. Equipment and auras can be attached to permanents you do not control, and doing so does not give away control of them. You control the Pacifism enchanting your opponent's creature, and you still control the equipment if the opponent takes control of the creature it's attached to.

  4. 1 vote

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    Rezzahan#77802 commented  · 

    Ygra, Eater of All making it an artifact?

  5. 2 votes

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    Rezzahan#77802 commented  · 

    Reading is king:

    "X: Destroy each nonland permanent with mana value X WHOSE CONTROLLER WAS DEALT COMBAT DAMAGE BY THIS CREATURE this turn. Activate only once each turn."

    So the Hellkite has to attack, do combat damage to the opponent, and THEN you can activate the ability.

  6. 1 vote

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    Rezzahan#77802 commented  · 

    You need to brush up on your rules knowledge. Because the loop is legit within the rules.

    The type changes do not carry over zone changes, just like any other continuous effects. So the Human Cleric dies and is a Human Cleric in the graveyard. Then it is returned either by Valkyrie's Call (making it a Human Cleric Angel) or by its own trigger (making it a Human Cleric Demon). It dies again, and becomes just a Human Cleric in the graveyard, and is then returned as a Human Cleric Angel by Valkyrie's Call, or a Human Cleric Demon by its own trigger. Rinse and repeat, because one will always meet its trigger condition.

  7. 1 vote

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    Rezzahan#77802 commented  · 

    Blossombind:

    "Enchanted creature can't become untapped and CAN'T HAVE COUNTERS PUT ON IT."

  8. 1 vote

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    Rezzahan#77802 commented  · 

    The rules say it should not.

    Copy effects are layer 1 effects, and copy only the copyable values. Animation effects are applied layer 4, 5, 6, and 7 (types chaning, color changing, ability granting, power/toughness), and do not change the copyable values. Thus no part of the animation effect can be copied.

    -------

    613.1. The values of an object’s characteristics are determined by starting with the actual object. For a
    card, that means the values of the characteristics printed on that card. For a token or a copy of a
    spell or card, that means the values of the characteristics defined by the effect that created it. Then
    all applicable continuous effects are applied in a series of layers in the following order:

    613.1a Layer 1: Rules and effects that modify copiable values are applied.

    613.1b Layer 2: Control-changing effects are applied.

    613.1c Layer 3: Text-changing effects are applied. See rule 612, “Text-Changing Effects.”

    613.1d Layer 4: Type-changing effects are applied. These include effects that change an object’s
    card type, subtype, and/or supertype.

    613.1e Layer 5: Color-changing effects are applied.

    613.1f Layer 6: Ability-adding effects, keyword counters, ability-removing effects, and effects that
    say an object can’t have an ability are applied.

    613.1g Layer 7: Power- and/or toughness-changing effects are applied.

    -------

    707.2. When copying an object, the copy acquires the copiable values of the original object’s
    characteristics and, for an object on the stack, choices made when casting or activating it (mode,
    targets, the value of X, whether it was kicked, how it will affect multiple targets, and so on). The
    copiable values are the values derived from the text printed on the object (that text being name,
    mana cost, color indicator, card type, subtype, supertype, rules text, power, toughness, and/or
    loyalty), as modified by other copy effects, by its face-down status, and by “as . . . enters” and “as .
    . . is turned face up” abilities that set power and toughness (and may also set additional
    characteristics). Other effects (including type-changing and text-changing effects), status, counters,
    and stickers are not copied.

  9. 1 vote

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    Rezzahan#77802 commented  · 

    Ultima ends the turn.

    723.1. Some cards end the turn. When an effect ends the turn, follow these steps in order, as they differ
    from the normal process for resolving spells and abilities (see rule 608, “Resolving Spells and
    Abilities”).

    723.1a If there are any triggered abilities that triggered before this process began but haven’t been
    put onto the stack yet, those abilities cease to exist. They won’t be put onto the stack. This rule
    does not apply to abilities that trigger during this process (see rule 723.1f).

    723.1b Exile every object on the stack, including the object that’s resolving. All objects not on the
    battlefield or in the command zone that aren’t represented by cards will cease to exist the next
    time state-based actions are checked (see rule 704, “State-Based Actions”).

    723.1c Check state-based actions. No player gets priority, and no triggered abilities are put onto the
    stack.
    [...]

  10. 1 vote

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    Rezzahan#77802 commented  · 

    Summon: Esper Maduin Chapter III:
    Other creatures you control get +2/+2 and gain trample until end of turn.

    The Saga does not simply go away when reaching chapter 3, it has a triggered effect that applies to Ygra.

  11. 1 vote

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    Rezzahan#77802 commented  · 

    509.1h An attacking creature with one or more creatures declared as blockers for it becomes a
    blocked creature; one with no creatures declared as blockers for it becomes an unblocked
    creature. This remains unchanged until the creature is removed from combat, an effect says that
    it becomes blocked or unblocked, or the combat phase ends, whichever comes first. A creature
    remains blocked even if all the creatures blocking it are removed from combat.

    510.1c A blocked creature assigns its combat damage to the creatures blocking it. If no creatures are
    currently blocking it (if, for example, they were destroyed or removed from combat), it assigns
    no combat damage. If exactly one creature is blocking it, it assigns all its combat damage to that
    creature. If two or more creatures are blocking it, it assigns its combat damage to those creatures
    divided as its controller chooses among them.

  12. 1 vote

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    Rezzahan#77802 commented  · 

    If you have been able to in the past, then that was a bug. Bot matches do not progress dailies, and are intended to not do so.

  13. 1 vote

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    Rezzahan#77802 commented  · 

    "If a CARD would be put into an opponent's graveyard from anywhere, exile it instead."

    Tokens aren't cards, and go to the graveyard as normal.

  14. 2 votes

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    Rezzahan#77802 commented  · 

    Lowest rarity printing on Arena determines the wildcard needed for crafting any card, regardless of the raity of the specific version you want to craft. Has been the case for a year now. Intentionally so.

  15. 1 vote

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    Rezzahan#77802 commented  · 

    Ultima ENDS THE TURN. With all that that implies. Most notably, any spells and abilities on the stack, as well as any triggers waiting to go on the stack, cease to exist.

  16. 1 vote

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    Rezzahan#77802 commented  · 

    The trigger condition is met, so the equipment triggers. Wether that trigger does anything useful or anything at all when it resolves is an entirely different matter.

  17. 1 vote

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    Rezzahan#77802 commented  · 

    The opponent lost life. They did NOT take damage. The two are not the same. Dealing damage to a player usually CAUSES loss of life. But many many many cards cause life loss without damage involved. E.g. Unholy Annex.

  18. 1 vote

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    Rezzahan#77802 commented  · 

    There are cards, that shut down the use of planeswalkers. Notably, The Immortal Sun, regardless of who controls it.

  19. 2 votes

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    Rezzahan#77802 commented  · 

    First target is YOUR creature. Once you have selected it as the one biting, you can target your opponent's creature it will deal damage to.

  20. 1 vote

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    Rezzahan#77802 commented  · 

    Only if it is an instant or has flash. The end step is outside sorcery timing, so no other spells can be cast here.

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