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Rezzahan#77802

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  1. 2 votes

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    Rezzahan#77802 commented  · 

    All state based actions are checked and performed simultaneously. So when the check comes around after combat damage, at least two state based actions have to be performed: a nontoken creature is destroyed, and the defending player loses the game for having 0 or less life. But, there is a replacement effect to apply, so the game does that. And we get: the nontoken creature is exiled and the defending player gains 2 life, and the defending player loses the game. Then those state based actions are performed, simultaneously. Thus, the creature is exiled, the defending player gains 2 life, and loses the game.

    IF the defending player would somehow still be in the game after those state based actions, THEN the game would perform another check (because some state based actions had to be done), and that check would not see the defending player at 0 or less life, so that state based action would then not be performed. Alas, the defending player has lost before that second check would be done.

    Or think of it this way: state based actions are a checklist, the game ticks of anything that must be corrected, gives that list to the executive, which looks over replacement effects to revise what should be done in those state based actions, then that modified list of consequences is performed. There is no recheck on the original list of what needs to be corrected. But there will be another go around with the checklist afterwards, to see, if something else needs correcting now. And the cycle continues until the checklist comes up empty.

  2. 1 vote

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    Rezzahan#77802 commented  · 

    The damage was directed at one Adamantoise, so that one couldn't get its replacement effect applied (yet). Only the other one, that was not targeted, was applicable. Because the condition is "All damage that would be dealt to you and OTHER permanents you control ...". There was only the one choice, the nontargeted Adamatoise, to direct the damage to. You cannot opt to not redirect. And after applying that replacement effect, THEN the targeted Adamantoise is applicable, so it redirects the damage back to itself.

    In essence, there were two rounds of applying replacement effects, and only one Adamantoise was applicable in each round. You had no choice.

  3. 0 votes

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    Rezzahan#77802 commented  · 

    Yes, because Terra looks for the milled cards in the first zone they are moved to. Usually, that is the graveyard, but with Rest in Peace, the cards are milled into exile. But they are still the milled cards, which is what Terra cares about. She does not look into the graveyard, shw looks for the cards in the zone they are milled into.

  4. 2 votes

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    Rezzahan#77802 commented  · 

    Metallic Mimic is a shapeshifter, NOT a goblin. Being a shapeshifter does NOT mean having all creature types. The CHANGELING ability, that many shapeshifter cards have, is what makes them have the creature types.

  5. 1 vote

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    Rezzahan#77802 commented  · 

    That's because Kudo's effect includes a type change, and thus starts applying in layer 4. Imprisoned in the Moon also includes a type change, so also starts applying in layer 4. But there is no dependency for those two effects, so they are applied in time stamp order. And since Kudo's effect has started applying, it gets apply fully, even though the ability is removed later in layer 6.

    In essence, making permanents like Kudo lose their abilities will not stop them from applying their effects. Same goes for Ashaya, Kaito, etc.

  6. 2 votes

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    Rezzahan#77802 commented  · 

    Vincent's Limit Break makes the target have 2 toughness. Patched Plaything has two -1/-1 counters. Resulting in it having 0 toughness after the Limit Break resolves. Thus it dies. The Limit Break does not neutralize the counters.

  7. 2 votes

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    Rezzahan#77802 commented  · 

    Seems like there was a trigger on the stack, so you did not fulfil the default timing restrictions for casting a creature spell: When it is your main phase, you have priority, and the stack is empty. All you had to do was let the trigger resolve. You would not have lost the mana, since the phase does not end just becasue the stack becomes empty.

  8. 2 votes

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    Rezzahan#77802 commented  · 

    It's because that Obzedat is a TOKEN. Tokens go to any zone they are sent to, but they cannot leave that new zone anymore, and cease to exist shortly after arriving, when state based actions are checked. So getting Obzedat is mostly bad luck, just like getting a Hydra that needs an amount of X paid when cast to get enough counters to stay alive.

  9. 2 votes

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    Rezzahan#77802 commented  · 

    "Until your next end step", NOT "until end of your next turn". Your next end step is the end step of the current turn, if it is your turn and not yet the end step of that turn. Otherwise, your next end step is your next turn's end step.

  10. 2 votes

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    Rezzahan#77802 commented  · 

    Read Roxanne's text! All of it.

  11. 3 votes

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    Rezzahan#77802 commented  · 

    Did your opponent have hexproof? Because you have to target them in order to cast that spell.

  12. 1 vote

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    Rezzahan#77802 commented  · 

    Damage to creatures does NOT reduce toughness. If a creature cannot be targeted by Cut Down, because its power plus toughness is greater than 5, then that is still true after the creature takes damage.

    Arena displays creatures that have taken damage with a lowered toughness value, to make it easier to calculate how much more damage is nessessary to kil it. But that is only a visual aid.

  13. 1 vote

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    Rezzahan#77802 commented  · 

    This is MOMIR. The "deck" you get consists only of basic snow lands, yes, with equal numbers. Because in Momir, you use the Momir emblem to get a random creature with mana value X, by paying for X and discarding a land.

  14. 1 vote

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    Rezzahan#77802 commented  · 

    5 mana is not enough. X has to be 5 or greater for that additional effect, meaning you have to cast the spell for X=5 or more, which usually costs 6+ mana.

  15. 1 vote

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    Rezzahan#77802 commented  · 

    Chocobo Racetrack is an ARTIFACT, not an enchantment.

  16. 2 votes

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    Rezzahan#77802 commented  · 

    Cycling Cid does nothing, except increase the number of Artificers in your graveyard (and draw you a card, of course). To get Cid's effect, one Cid has to be on the battlefield. It's not a trigger, it's a static ability increasing p/t, and functions only while the card with the ability, Cid, is on the battlefield.

  17. 2 votes

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    Rezzahan#77802 commented  · 

    The Mother of Machines was on your opponent's side in that game.

  18. 2 votes

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    Rezzahan#77802 commented  · 

    Your opponent created a copy of your Zidane, and then took control of your Zidane with the ETB trigger? Then they controlled two legendary permanents with the same name, and the legend rule made them put one into their owner's graveyard. That was your Zidane, your opponent kept the copy. And your Zidane does not return, because he was dead. The end of the control change effect does not bring it back to the battlefield. If Zidane had lived to the cleanup step, then the creature would have returned to you due to the control change effect ending.

  19. 1 vote

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    Rezzahan#77802 commented  · 

    So you only targeted the Rotpriest? Then that's one spell targeting once, which causes one trigger. Exiling and returning is part of the resolution of the spell, and does not target anything. The value of X is irrelevant in your scenario. Targets are chosen when a spell is put on the stack. Resolution of a spell cannot make that spell target again.

  20. 2 votes

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    Rezzahan#77802 commented  · 

    Of course it has to resolve in order to do its thing. There is no cast trigger on AotSS. Checking the if-condition is part of the effect of the spell, and based on the result of that check things happen, during resolution.

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