Rezzahan#77802

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  1. 1 vote
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    Rezzahan#77802 commented  · 

    Ward is paid by the opponent to get their spell/ability targeting the permanent not countered. The controller of the warded permanent has nothing to do here. The decision to pay the ward and thus get through it is made by the opponent. Ward is always active, the controller doesn't have to make it active.

  2. 2 votes
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  3. 1 vote
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    Rezzahan#77802 commented  · 

    So, after examining the battlefield, I think here is what most likely happened:

    Your opponent has cast a noncreature spell. This triggered Displacer Kitten to exile and return a permanent they control. They chose Eaten by Piranhas that was probably attached to some creature of yours. Since the aura entered in a way other than as a spell from stack, there was no target chosen for it. So the game let them choose a legal object to enchant. Just legal to enchant, meaning possible to be legally attached to when on the field. No targeting involved, since auras only target as spells. This gets around hexproof and shroud (protection would help, though).

    303.4f If an Aura is entering the battlefield under a player’s control by any means other than by
    resolving as an Aura spell, and the effect putting it onto the battlefield doesn’t specify the object
    or player the Aura will enchant, that player chooses what it will enchant as the Aura enters the
    battlefield. The player must choose a legal object or player according to the Aura’s enchant
    ability and any other applicable effects.

  4. 1 vote
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    Rezzahan#77802 commented  · 

    Life loss and damage are two different things. Damage to a player can, and usually does, CAUSE life loss. But life loss itself is not damage. The Wanderer cannot prevent life loss. Neither can any other prevention effects.

  5. 1 vote
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    Rezzahan#77802 commented  · 

    No error. The creature is summoning sick, and thus can't attack.

    Note, that the creature you got is not the creatue your opponent has controlled befofre you destroyed it. The card left the battlefield and became a new object. Then it entered the battlefield and became a new object again. Any creature you control, that you did not control continuously since your most recent turn began, is summoning sick. This goes for normal control change effects as well. Hence why red's temporary control change effects grant haste.

  6. 1 vote
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    Rezzahan#77802 commented  · 

    You can disable the autoordering of triggers in the settings menu.

  7. 0 votes
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    Rezzahan#77802 commented  · 

    Did they have Voicve of Victory on the field? If so, that is the reason.

  8. 2 votes
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    Rezzahan#77802 commented  · 

    Reading the card helps. It can only prevent damage to YOU, it cannot help your creatures.

  9. 1 vote
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    Rezzahan#77802 commented  · 

    It's an OMEN. Omens go back into the library, to be drawn again later. This is a new Tarkir mechanic.

  10. 1 vote
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    Rezzahan#77802 commented  · 

    Your opponent has a Clarion Conqueror on the field.

    "Activated abilities of artifacts, creatures, and planeswalkers can't be activated."

  11. 1 vote
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    Rezzahan#77802 commented  · 

    Doesn't matter how long a creature has been on the battlefield. What does matter is wether you controlled the creature continuously since your most recent turn began. Thus creatures become summoning sick again when changing controllers. Red's temporary control change effects give haste for exactly that reason.

  12. 1 vote
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    Rezzahan#77802 commented  · 

    @SilentSnek
    You did not read the card correctly:
    "The next time a source of your choice would deal damage TO YOU this turn, prevent that damage."

    No mention of damage prevention for creatures.

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    Rezzahan#77802 commented  · 

    Was there a Voice of Victory on your opponent's side? If so, casting ANY spell during his turn is forbidden by the card.

  13. 2 votes
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    Rezzahan#77802 commented  · 

    Did you also account for the various Clones that can copy the card?

  14. 1 vote
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    Rezzahan#77802 commented  · 

    Spelunking.

    Read your opponent's cards.

  15. 1 vote
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    Rezzahan#77802 commented  · 

    Of course. A player's mana pool empties with the end of EACH STEP AND PHASE. Unless you run cards that specifically keep mana around through the steps and phases, it is either used in the current step/phase, or it is gone. You cannot float mana through different steps/phases without the help of the few cards that allow for it.

  16. 1 vote
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    Rezzahan#77802 commented  · 

    There do exist cards like Voice of Victory which keep the other player from casting spells during their controller's turn. By design. Read your opponents' cards.

  17. 2 votes
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    Rezzahan#77802 commented  · 

    Voice of Victory under your opponent's control?

  18. 1 vote
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    Rezzahan#77802 commented  · 

    The Woodlands just turned into a planeswalker. With no loyalty counters. So it went to the graveyard. To get starting loyalty on a planeswalker, it has to enter the battlefield.

  19. 1 vote
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    Rezzahan#77802 commented  · 

    Kaya's Ghostform:
    "When enchanted permanent dies OR IS PUT INTO EXILE, return that card to the battlefield under your control."

  20. 1 vote
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    Rezzahan#77802 commented  · 

    Your hexproof is shut down by Nowhere to Run.

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