Rezzahan#77802
My feedback
483 results found
-
1 vote
An error occurred while saving the comment -
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
Record a few hundred games, and you will see, that that is already the case. Longer stretches of being on the play or draw are to be expected.
-
2 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Sanctum Lurker:
Planeswalkers you control aren't put into their owners' graveyards for having 0 loyalty.
-
5 votes
An error occurred while saving the comment
Rezzahan#77802
commented
My many years long meticulous statistical recordings of various random aspects of the game have not resulted in any significant diversions from what is expected, despite many players claiming so. I have no reason to doubt, that the game handles randomness correctly.
An error occurred while saving the comment
Rezzahan#77802
commented
This is an anecdote, a single occurence of a thing that by your own admission is possible. To show that there is something wrong, you have to provide data of many games with a statistically significant divergence from the expected amount of times this should happen. Because an unlikely thing happening once in 10 games, is bad luck, an unlikely thing happening once in a million games is probably on par with what is expected. That a possible thing happens is not evidence that some thing is wrong. The context of how often it happens in how many games is what can give that evidence. But with a thing as unlikely as this, you'd have to show it happening at least 3 times in way fewer games than expected. More in still less games than expected would be better. And that would still only be an indicator that something MIGHT be wrong. Because it happening that often in that amount of games is still a possibility.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
The card sets base power and toughness. Any and all additional modifications to power and toughness are applied on top of the base p/t. Another base p/t setting effect will overwrite previous p/t setting effects. But any modification are still applied on top.
So turning a base 0/0 with a +1/+1 counter into a base 1/1, will turn it into a 2/2 (1/1 plus a +1/+1 counter). Turning a base 3/3 into a base 1/1 while it has a +3/+3 granting equipment or aura attached, makes that creature from a 6/6 into a 4/4. Etc.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
Hexproof only helps against targeted spells and abilities. Bringer of the Last Dawn's trigger does not target. A spell/ability is only targeted if it uses the word "target" to identify what is going to be affected. Targets are chosen when the spell/ability is put on the stack, so that all players can make an informed decision about responses with the targets in mind. But, just being affected does not make a player or object a target. Players and objects can be affected without being targeted. If there is a choice to be made about what is affected by those spells and abilities, that choice is made on resolution. Responses have to be made without knowing that choice. And the original intended choice can be abandoned/altered to account for the changed game state when the spell/ability finally gets to resolve after the responses. Otoh, targets cannot be changed once selected.
Even protection does not help against most untargeted effects. Since it does not mean "can't be affected by X", but rather protection has four specific things it does. An effect that does none of those will get through protection, even protection from everything.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
Did they have a Tomik, Izzet Sparkmage? If so, that is where the additional point of damage is coming from.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
That's because of your own Yuriko, Blade of the Mighty. Read the card.
-
0 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Read Yuriko, Blade of the Mighty.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
If an attacker has trample and deathtouch, then assigning 1 damage per blocker is enough for it to trample over.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
Because the land is on the back side. When playing a DFC, you get to choose which side to play. But if an effect lets you put something on the field, you are stuck to the front side, the back face does not exist as far as such an effect is concerned, unless it specifically calls for it.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
Yuriko, Blade of the Mighty, an uncommon:
During combat, players can't cast spells or activate abilities that aren't mana abilities.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
That cost reduction stops at 1 mana. so a 1 mana cost cannot be reduced.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
You can have three active daily quests. But everyone gets only one new daily quest per day. The timer is showing when the next quest will be given. Only when a new set is released do players get a full three quests.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
That ability of Comet has no targets, so shroud cannot protect the creature. It is chosen and dealt damage when the ability resolves. Targets are chosen when a spell or ability is put on the stack. Only the word "target" makes something or someone a target.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
And your opponent's High Noon says you only get to cast one spell per turn.
-
0 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Yuriko, Blade of the Mighty:
"During combat, players can't cast spells or activate abilities that aren't mana abilities."
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
Lunar Convocation's end of turn triggers have intervening-if clauses. This means, that the condition has to be true at the time the ability would trigger. If it is not, no trigger. In short, the condition must be true before the end step begins. Think of it as an extension of the trigger condition. Unholy Annex cannot make tnhat happen with its end step trigger, since losing life in the end step happens too late.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
Sothera triggers if ANY player has no creature at the beginning of your end step. You can have a bazillion creatures, if your opponent has none, Sothera triggers.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
Damage cannot reduce your life total to less than 1. Direct loss of life can. Because that is not damage.
White can instant exile/destroy Kona befote the second main phase. Black can do the same. Redc can burn it. Even green has instant fight/bite spells.