Rezzahan#77802
My feedback
513 results found
-
1 vote
An error occurred while saving the comment -
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
When discarding to hand size at the end of your turn, the game asks you to choose 7 cards to KEEP if your hand has a lot of cards in it.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
Damage and loss of life are two different things. Damage to a player usually CAUSES loss of life, but life can be lost without damage being involved. And there are many many many cards, that cause loss of life directly, like Malboro. Damage prevention cannot help against loss of life.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
They most likely had Voice of Victory on the field, not letting you cast spells during their turn.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
And that is what happens. Enchantment creatures get destroyed by things that destroy enchantments. What you are missing is, that the "Enduring" enchantment creatures have abilities that bring them back as just enchantments. This is not a bug, this is part of those particular cards's design.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
That's what Nowhere to Run does. It lets its controller ignore hexproof and ward. The card is not just a generic -3/-3.
"Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger."
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
Targets are chosen when a trigger is put on the stack. ETB triggers go on the stack before any player gets priority. This means, in order to even legally put Kitsune's trigger on the stack, two viable targets (two other creatures controlled by different players) must be present at that time to be targeted. Crewing a vehicle with Kitsune cannot be done in time as that requires prioriry which is only given after the trigger is put on the stack. Or in this case, after the trigger is immediately removed from the stack for lack of appropriate targets.
Full Control cannot help you achieve what you want here, as this is not a timing issue but simply impossible under the rules.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
Your Clue token did turn into the planeswalker, but neither had nor received loyalty counters. So it was a planeswalker with 0 loyalty. And a planeswalker with 0 loyalty goes to the graveyard as a state based action, so before you can activate a loyalty ability.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
Your opponent's Clarion Conqueror shuts down your Chrome Mox, you cannot tap it for mana because of that creature's ability.
"Activated abilities of artifacts, creatures, and planeswalkers can't be activated."
So yes, you did not have the mana nessessary to cast your creature spell.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
You can click on the mana in your pool directly to individually pay each mana in a cost the way you want to.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
The token is created nonlegendary, then is MADE legendary by becoming the Ringbearer. Sac, repeat. Ad infinitum. No bug.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
Ladder prizes are given at the end of the season, meaning the end of the month. And to preempt the next issue, you only get the rewards for the rank you achieved at that time, and NOTHING for lower ranks you have cleared. ONLY the final rank rewards.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
It should be able to tuck itself, if it has 4+ loyalty. Activating that ability at 3 loyalty make it go down to 0 befoe the ability resolves, and a planeswalker with 0 loylaty goes to the graveyard as a state based action, also before the ability resolves.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
Nope. It's simply that Forerunner of the Legion does not add counters, it just gives a temporary +1/+1. Only effects that use the word "counter" use counters. Counters stay until removed by an effect, cost, or rule.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
Depends on the board wipe. If that board wipe was Ultima, nothing's wrong, since Ultima ends the turn. Ending the turn includes voiding all waiting triggers, hence why it also stops earthbended permanents from returning.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
Small correction: artifact TOKENS only.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
No bug to fix. This is in accordance with the rules.
Quina only changes the number and type of tokens created. All other effects imposed on the original tokens will also be imposed on the additional tokens. This includes entering with or receiving counters, entering tapped and/or attacking, getting sacrificed/exiled at end of turn, etc. And this goes for ALL replacement effects that allow an effect to create additional tokens.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
No, the tokens did not attack the Aetherspark. The tokens entered attacking it. That is a crucial distinction. For a creature to attack a player/planeswalker/battle it has to be declared as attacker during the declare attackers turn based action. That is also the only time when attack restrictions and requirements have effect.
508.4. If a creature is put onto the battlefield attacking, its controller chooses which defending player,
planeswalker a defending player controls, or battle a defending player protects it’s attacking as it
enters the battlefield (unless the effect that put it onto the battlefield specifies what it’s attacking).
Similarly, if an effect states that a creature is attacking, its controller chooses which defending
player, planeswalker a defending player controls, or battle a defending player protects it’s attacking
(unless the effect has already specified). Such creatures are “attacking” but, for the purposes of
trigger events and effects, they never “attacked.” They remain attacking creatures until they’re
removed from combat or the combat phase ends, whichever comes first. -
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
Probably because your rank went down too much before the season ended. People surpassed you before the season ended pulling you out of the top 1000. Your mythic rank is not static, it can change even if you do not play another game. That's how I understand the mythic rank at least. After all, you do not get to hog 1st place just because you decide not to play anymore. So you also do not get to hog any other place.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
The spell lost its only target. And for any spell or ability, modal or otherwise, if it has targets and all targets have become illegal by the time it would resolve, it does not get to resolve. NONE of its effects happen. This is a fundamental rule of the game.
608. Resolving Spells and Abilities
[...]
608.2b If the spell or ability specifies targets, it checks whether the targets are still legal. A target
that’s no longer in the zone it was in when it was targeted is illegal. Other changes to the game
state may cause a target to no longer be legal; for example, its characteristics may have changed
or an effect may have changed the text of the spell. If the source of an ability has left the zone it
was in, its last known information is used during this process. If all its targets, for every instance
of the word “target,” are now illegal, the spell or ability doesn’t resolve. It’s removed from the
stack and, if it’s a spell, put into its owner’s graveyard.[...]
To respond to your own spells and abilities, you have to go into Full Control mode before that spell/ability is put on the stack. Otherwise Arena assumes the tournament shortcut of you passing priority to let the spell/ability resolve.
Or you could just do the actions in reverse order, saccing the Werewolf first, then casting Split Up.