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Rezzahan#77802

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  1. 1 vote

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    Rezzahan#77802 commented  · 

    What is the specific creature that does not get the discount? What does the game say it would cost with cost reduction applied?

  2. 1 vote

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    Rezzahan#77802 commented  · 

    Usually that loop is created via Bloodthirsty Conqueror.

  3. 2 votes

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    Rezzahan#77802 commented  · 

    The AI is wrong, and so are you., The creature is granted the ability to put its counters on up to one other creature when it dies. A creature's abilities are controlled by the creature's controller, not by the player who controlled the spell/ability granting the ability.

  4. 1 vote

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    Rezzahan#77802 commented  · 

    The paradigm spell is the first spell that you resolve with that name. The clause prevents another spell with that name to also get the effect. This stops the copies made with paradigm to create the effect again and cascading into more and more copies each turn. It also prevents other spells cast from your deck with that name to create the effect. Meaning the paradigm is a one time per game effect for spells with that name. Once the effect is created, you get a copy of the spell each turn, nothing else is required to get that copy, just that you resolve the spell with paradigm the first time.

  5. 1 vote

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    Rezzahan#77802 commented  · 

    Well, one trigger is for Emrakul entering the battlefield, since the control taking ability is a cast trigger, which resolves before Emrakul.

  6. 1 vote

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    Rezzahan#77802 commented  · 

    Voice of Victory. Its ability stops opponents from casting spells during its controlers turn.

  7. 1 vote

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    Rezzahan#77802 commented  · 

    Because The Book of Exalted Deeds has no mana abilities.

    A mana ability is an an activated or triggered ability that PRODUCES mana, not one that costs mana.

  8. 1 vote

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    Rezzahan#77802 commented  · 

    "... you can tap or untap the target regardless of its starting state. It’s perfectly valid to untap an untapped creature, or tap a tapped one. "

    The rules directly contradict your assessment. This is from the most recent version of the Comprehensive Rules:

    701.26a To tap a permanent, turn it sideways from an upright position. Only untapped permanents
    can be tapped.

    701.26b To untap a permanent, rotate it back to the upright position from a sideways position. Only
    tapped permanents can be untapped.

    So no, you cannot try to tap an already tapped permanent, you cannot try to untap an untapped permanent. That's why the wording of the card includes the "may", to make taking the only possible of the two status changes optional and allow you to let the permanent retain its current status.

  9. 0 votes

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    Rezzahan#77802 commented  · 

    You completed a 750 GOLD quest, which still only give 500 exp. No daily quest gives 750 exp.

  10. 1 vote

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    Rezzahan#77802 commented  · 

    I just made a quick google search for this kind of issue, and found a thread where someone suggested to go into the settings and select to skip the tutorial. Worth a try, I think.

  11. 1 vote

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    Rezzahan#77802 commented  · 

    Mocking Birds specifically is looking at the actual mana spent for its effect, not the value of X. A Mockingbird cast for X=6 with a cost reduction of 6 costs U, so it can only copy a creature with mana value 1 or less. Because only 1 mana was spent to cast it.

  12. 1 vote

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    Rezzahan#77802 commented  · 

    Yet another example of type change vs. ability losing. Type change ALWAYS wins. Because layers.

    Type changes happen in layer 4, ability losing in layer 6, so type changes always happen first. And due to rule 613.6, once an effect starts to apply, it gets to apply fully, even if the ability creating the effect is lost before the parts of the effect happening in later layers are applied.

    In short, not a bug.

    -------

    613.6. If an effect should be applied in different layers and/or sublayers, the parts of the effect each
    apply in their appropriate ones. If an effect starts to apply in one layer and/or sublayer, it will
    continue to be applied to the same set of objects in each other applicable layer and/or sublayer, even
    if the ability generating the effect is removed during this process.

  13. 1 vote

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    Rezzahan#77802 commented  · 

    Was the surveiled card a PERMANENT card? Cause only those make you descend.

  14. 1 vote

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    Rezzahan#77802 commented  · 

    Not a bug. Ability loss cannot shut down abilities that change types. Because layers. Type change happens in layer 4, ability losing in layer 6. Regardless of time stamp, layer 4 is always applied before layer 6.

  15. 2 votes

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    Rezzahan#77802 commented  · 

    For the weekly one? Yes. 7 * 24h = 168h. Every 168 hours the weekly quest resets, rewarding the first 15 victories of the week.

  16. 2 votes

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    Rezzahan#77802 commented  · 

    From the card's gatherer rulings:

    If you have less than 1 life, damage dealt to you reduces your life total further below 0 (as normal).

  17. 1 vote

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    Rezzahan#77802 commented  · 

    Not a bug. Type changes always happen before ability losing:

    613.1. The values of an object’s characteristics are determined by starting with the actual object. For a
    card, that means the values of the characteristics printed on that card. For a token or a copy of a
    spell or card, that means the values of the characteristics defined by the effect that created it. Then
    all applicable continuous effects are applied in a series of layers in the following order:
    [...]

    613.1d Layer 4: Type-changing effects are applied. These include effects that change an object’s
    card type, subtype, and/or supertype.
    [...]

    613.1f Layer 6: Ability-adding effects, keyword counters, ability-removing effects, and effects that
    say an object can’t have an ability are applied.
    [...]

  18. 1 vote

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    Rezzahan#77802 commented  · 

    You are playing on the ladder, which is a tournament environment. And like in paper Magic, in a tournament people bring the best decks they can get their hands on. And there are only a handful of viable dacks for Standard high tier play. Platinum may not be the highest tier on Arena, but it is way above Casual play as you need an above 50% average win rate to advance.

    The normal play queue SHOULD have more variety, but too many people only play on the ladder until they reach their desired rank and then switch to the play queue with the same deck. So even that queue is overrun with those decks. That is, however, an inherrent problem with Arena and its daily rewards, not Magic.

    The most varied format on Arena is probably Brawl. Maybe try that format.

  19. 1 vote

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    Rezzahan#77802 commented  · 

    Count the cards in your hand again. There's 7, and you are required to put one away, leaving you with 6. There is no discard with a mulligan

  20. 1 vote

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    Rezzahan#77802 commented  · 

    Mana abilities are abilities that PRODUCE mana.

    Plagon's ability is a normal activated ability, and is shut down by Faith's Fetters. So, no cheat, just a fundamental misunderstanding of an important MAGIC term on your part.

    Also, no abilities are lost to Faith's Fetters. The card merely makes it impossible to use activated abilities.

    --------

    605.1. Some activated abilities and some triggered abilities are mana abilities, which are subject to
    special rules. Only abilities that meet either of the following two sets of criteria are mana abilities,
    regardless of what other effects they may generate or what timing restrictions (such as “Activate
    only as an instant”) they may have.

    605.1a An activated ability is a mana ability if it meets all of the following criteria: it doesn’t
    require a target (see rule 115.6), it could add mana to a player’s mana pool when it resolves, and
    it’s not a loyalty ability. (See rule 606, “Loyalty Abilities.”)

    605.1b A triggered ability is a mana ability if it meets all of the following criteria: it doesn’t require
    a target (see rule 115.6), it triggers from the activation or resolution of an activated mana ability
    (see rule 605.1a) or from mana being added to a player’s mana pool, and it could add mana to a
    player’s mana pool when it resolves.

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