Rezzahan#77802
My feedback
1487 results found
-
3 votes
An error occurred while saving the comment -
3 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Voice of Victory
Grand Abolisher
Myrel, Shield of Argyve
Kutzil, Malamet ExemplarThose four are legal in Standard and prevent an opponent from casting spells during your turn. There are even more outside of Standard. Voice of Victory can and will be encounted in Tarkir Limited.
-
4 votes
An error occurred while saving the comment
Rezzahan#77802
commented
No, people have issues reading cards.
My guess? Voice of Victory on the field. Or Grand Abolisher. Or Myrel. Or any of the many other cards with the same/similar effect:
"Your opponents can't cast spells during your turn."
-
3 votes
An error occurred while saving the comment
Rezzahan#77802
commented
No adventures in Tarkit. OMENS go back into the library.
-
3 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Alternatively, you could learn to read your opponent's card before complaining about stuff that is not a bug.
Voice of Victory:
"Your opponents can't cast spells during your turn." -
3 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Only Standard packs and Alchemy packs contribute to golden pack progress. Pioneer Masters is not among them.
-
Game experience with finance consequences - TDM - Flamehold Grappler + Kocnkout Maneuver Interaction
1 voteAn error occurred while saving the comment
Rezzahan#77802
commented
Copies of spells ALWAYS resolve before the original, because they are put on top of the stack, so above the original. You sequenced your play wrong. You had to target the 5/5 with the original, and the small creature with the copy.
Objects on the stack resolve last-in-first-out (LIFO), so top to bottom. There is no need to spell out further, that the stuff on top resolves first, it's in the rules.
-
7 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Read your opponent's cards. (Hint: Voice of Victory)
-
3 votes
Rezzahan#77802
supported this idea
·
-
2 votes
An error occurred while saving the comment
Rezzahan#77802
commented
It's an OMEN. Omens go back into the library, to be drawn again later. This is a new Tarkir mechanic.
-
2 votes
An error occurred while saving the comment
Rezzahan#77802
commented
@SilentSnek
You did not read the card correctly:
"The next time a source of your choice would deal damage TO YOU this turn, prevent that damage."No mention of damage prevention for creatures.
An error occurred while saving the comment
Rezzahan#77802
commented
Was there a Voice of Victory on your opponent's side? If so, casting ANY spell during his turn is forbidden by the card.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
Spelunking.
Read your opponent's cards.
-
5 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Voice of Victory under your opponent's control?
-
6 votes
An error occurred while saving the comment
Rezzahan#77802
commented
To get the infinite number, you have to have 4 copies in your collection first. If you have less, then that is the max you can play.
-
1 vote
An error occurred while saving the comment
Rezzahan#77802
commented
In those instances, did your opponent have Voice of Victory out?
-
8 votes
An error occurred while saving the comment
Rezzahan#77802
commented
This is yet another end step trigger, that mobilize token sacrifice CANNOT satisfy. As per the rules. Because that trigger, like many others in the set, has an intervening-if clause, and that condition must be true BEFORE the end step begins or the ability doesn't trigger at all. Tokens dying IN the end step die too late.
Though note, that stacking the triggers correctly (if a creature of yours has died before the end step), can make it count the mobilize token sacrifices for more life and counters.
-
3 votes
An error occurred while saving the comment
Rezzahan#77802
commented
You couldn't click the arrows to increase the assigned damage?
-
10 votes
An error occurred while saving the comment
Rezzahan#77802
commented
They are summoning sick and don't have haste.
-
4 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Did you control a creature to target the spell at?
-
24 votes
An error occurred while saving the comment
Rezzahan#77802
commented
Mobilize sacrificed creatures die too late. Since the Siege's ability has an intervening-if clause, a creature has to already have died at that point for it to trigger at all. Meaning BEFORE the end step begins.
Because it wasn't an adventure, it was an OMEN. And OMENS go BACK INTO THE LIBRARY.