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Rezzahan#77802

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  1. 6 votes

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    Rezzahan#77802 commented  · 

    What are you even complaining about? There is a MINIMUM deck size of 60 cards in constructed, and Arena limits a deck to 250 cards at most. Any deck of those sizes, and any size in between, is legal.

  2. 6 votes

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    Rezzahan#77802 commented  · 

    Darkstar Augur is a Warlock. Warlocks are outlaws. (Mercenaries, Rogues, Assassins, Warlocks, and Pirates are outlaws.)

  3. 8 votes

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    Rezzahan#77802 commented  · 

    You have to click on your graveyard and choose the cards from there to forage. The highlighted cards are highlighted, because you are allowed to cast them this turn, they are not highlighted as potential exiles for forage. Or rather they will be highlighted in your graveyard for forage, but the cards shown alongside your hand are there becasue you could cast them this turn.

  4. 4 votes

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    Rezzahan#77802 commented  · 

    Did you both gain AND lose life that turn, and do so BEFORE the end step began?

  5. 5 votes

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    Rezzahan#77802 commented  · 

    Well, did you gain AND lose life during your turn, and before the end step began?

  6. 7 votes

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    Rezzahan#77802 commented  · 

    You have to both gain AND lose life that turn, and do so before the end step begins. Just one of the two is not enough.

  7. 7 votes

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    Rezzahan#77802 commented  · 

    You have to actually go to your graveyard to exile the cards for forage. The highlighted cards are this way, because you can cast them this turn, not because they are offered for forage. Those cards are in your graveyard even though Arena doesn't show them there due to the possibility of using them this turn.

  8. 22 votes

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    Rezzahan#77802 supported this idea  · 
  9. 1 vote

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    Rezzahan#77802 commented  · 

    Thought-Stalker Warlock WILL make you discard regardless of the controler having lost life this turn or not. The difference is the mode of discard. If they lost life, they get to choose the card, and may even wiff with that, if there is no nonland card in your hand. If they didn't lose life, you just discard a card of YOUR choosing.

    So in short, they lost life, they choose what is dicarded. They didn't lose life, you choose what is discarded. Either way, discard happens.

  10. 4 votes

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    Rezzahan#77802 commented  · 

    It does lose its abilities. But type granting happens before ability losing, so the lands are made Islands before the Harbinger loses its abilities. The layer system is explained in rule 613.

  11. 3 votes

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    Rezzahan#77802 commented  · 

    "... That player may search their library for a land card WITH A BASIC LAND TYPE ..."

    You don't get to search for a basic land, you get to search for a land with a basic land type. Wastes don't have that, so can't be searched for this way.

  12. 10 votes

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    Rezzahan#77802 commented  · 

    You have to gain life, too, during the turn for the ability to trigger. You'd know by reading the trigger condition, it's not an "or" it's an "AND".

  13. 6 votes

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    Rezzahan#77802 commented  · 

    You have to lose AND gain life during the turn, and do both before the end step begins, in order for the second ability to trigger. Says so right in the ability. Just losing life won't do.

  14. 6 votes

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    Rezzahan#77802 commented  · 

    29 lands in 75 cards? You are apparently not aware just how ridiculously few that is for any deck that isn't aggro. It is less than the standard proposed 24 in 60. And THAT ratio already only gets you to an average of 3-4 lands before you miss a land drop, with many games missing the third one already. That has nothing to do with the shuffler, but rather with basic probability. In a 75 card deck that isn't aggro, you need around 33 lands for the kind of high end cards you are playing.

  15. 6 votes

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    Rezzahan#77802 commented  · 

    Did you gain AND lose life before your end step began? If not, then of course you didn't get the token. You didn't fulfil the trigger condition for that.

  16. 6 votes

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    Rezzahan#77802 commented  · 

    Foraging exiles three cards at the same time, so that's ONE trigger for Insideous Roots, no matter how many creature cards you exile this way. Then you get a second trigger when casting a creature card via Osteomancer. So, nothing wrong here.

    Insideous Roots:
    "Whenever ONE OR MORE creature cards leave your graveyard ..."

  17. 28 votes

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    Rezzahan#77802 commented  · 

    And did you gain AND lose life during the turn, BEFORE the end step began?

  18. 19 votes

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    Rezzahan#77802 supported this idea  · 
  19. 10 votes

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    Rezzahan#77802 commented  · 

    @sparksfamilyvalues:
    The issue is, that the postcombat phase was ended right after the trigger resolved. And there's a lot that could still have been done in the postcombat main phase. The game didn't allow that.

  20. 14 votes

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    Rezzahan#77802 commented  · 

    This is called Full Control Mode, which you can enable if you want to use it. The default is not using it.

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