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  1. 6 votes

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    Rezzahan#77802 commented  · 

    Hexproof only helps against targted burn. If the effect says "each player" or "each opponent", there is no targteting, and hexproof is irrelevant.

    Remember:
    Only the word "target" makes an object or player a target. Simply being affected by something does not. No "target", no target.

  2. 7 votes

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    Rezzahan#77802 commented  · 

    Nowhere To Run lets the opponent ignore hexproof and ward.

  3. 7 votes

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    Rezzahan#77802 commented  · 

    Or read the card correctly. The Slasher does not half your life total rounded up, it says you lose half your life total rounded up. What's rounded up is the amount of life the player loses.

  4. 12 votes

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  5. 4 votes

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    Rezzahan#77802 commented  · 

    Did you actually click on your graveyard to then select cards to forage? Or did you try to choose the cards displayed as possible plays now? Because the later is not the choice for foraging. You have to first go to the graveyard (even if it appears to be empty), and then select the cards to forage.

  6. 7 votes

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    Rezzahan#77802 commented  · 

    It died with 1 power, and with no 1-drop in the graveyard, there was no legal target for the trigger, so it got removed from the stack.

  7. 2 votes

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    Rezzahan#77802 commented  · 

    You have to draw TWO cards that turn to get the token. ONE card isn't enough. On your turn you have your draw step's draw for one of them, on your opponent's turn you don't.

  8. 2 votes

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    Rezzahan#77802 commented  · 

    Yes, Sphere of Safety requires X mana paid for each attacker. With 6 enchantments, 3 attackers require 18 mana. No bug here.

  9. 4 votes

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    Rezzahan#77802 commented  · 

    Then your opponent most likely already had a Nowhere to Run on the field. That card is not just a removal spell, it also negates hexproof and ward.

  10. 6 votes

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    Rezzahan#77802 commented  · 

    Black decks run Nowhere to Run nowadays. Hexproof is less useful because of that card.

  11. 3 votes

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    Rezzahan#77802 commented  · 

    Enduring Innocence: "... This ability triggers only once each turn."

    Delney would make it trigger twice, but it cannot trigger more than once a turn. Hence you get only one trigger.

  12. 3 votes

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    Rezzahan#77802 commented  · 

    0 power with 4+ toughness creatures do exist en masse. As do destroy and exile effects. And damage prevention, and auras that stop it from atacking/blocking, or even turn it into something harmless. Be creative, solutions do exist.

  13. 23 votes

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    Rezzahan#77802 supported this idea  · 
  14. 3 votes

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    Rezzahan#77802 commented  · 

    There are no cards to be claimed with Mastrey orbs, only card STYLES, and sleeves. The only cards to have ever been attainable via orbs are the 4 Sorin planeswalker cards during Bloomburrow. Orbs get STYLES, not cards, as it says on the picture in the lower left on all of them. Same with the store, you cannot buy individual cards in the store, only styles.

  15. 1 vote

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    Rezzahan#77802 commented  · 

    Teferi, Time Reveler: "Each opponent can cast spells only any time they could cast a sorcery."

    This means, that you cannot respond to something on the stack, since sorcery timing requires the stack to be empty. Making all counterspells useless.

  16. 5 votes

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    Rezzahan#77802 commented  · 

    Was that damage from the Nemesis's trigger? If not, then there is nothing wrong here, combat damage doesn't count.

  17. 14 votes

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    Rezzahan#77802 commented  · 

    Then you already have all the rares you can get from opening packs. The rest are not in packs. They have to be crafted, or bought with bundles, etc.

  18. 3 votes

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    Rezzahan#77802 commented  · 

    Sounds like the trampler also had deathtouch. With that, only 1 point of damage per blocker is needed to trample over (and kill all the blockers).

  19. 6 votes

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    Rezzahan#77802 commented  · 

    And he does lose that ability. However, due to how the layer system works, type changing (layer 4) occurs before ability losing (layer 6), no matter in which order the effects are created. Layer 4 always comes before layer 6. And due to rule 613.6, once an effect starts to apply, it gets to apply fully even if parts of it apply in later layers, and the abilty generating the effdect is removed before then.

    This is true also for Ygra, Kudo, and Ashaya.

  20. 5 votes

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    Rezzahan#77802 supported this idea  · 

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