Sailor Goopiter#53597
My feedback
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6 votesSailor Goopiter#53597 supported this idea ·
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6 votesSailor Goopiter#53597 supported this idea ·
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5 votesSailor Goopiter#53597 supported this idea ·
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21 votesSailor Goopiter#53597 supported this idea ·
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5 votes
An error occurred while saving the comment Sailor Goopiter#53597 supported this idea ·
Wizards, please fix this asap, mercenary tokens lose a huge chunk of their inherent upside when they can't pump each other. Makes playing any card that can mass produce merc tokens useless as a win condition, and discovering this UI failure during a draft, leaving you with a tapped 2/1 instead of a favorable attacker, is incredibly frustrating.