The IT Guy#41932
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The IT Guy#41932
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This issue is now more important then ever.
With the rise in popularity and good tournement result for decks like Relic of legend / Acerak combo players shouldn't have to suffer from opponent not conceding when there's an obvious infinite combo that would win the game but end up loosing due to the timer. It is litterally impossible to win a Bo1 game due to the time it takes to kill the opponent and in Bo3 if you win one game you'll end up with no time left for the following games.
This is also true with the addition of hidden strings to arena there is now the possibility to play UR Lotus field combo that generally wins by drawing their whole deck with Artist Talent. Although it is possible to win the huge amount of Artist talent trigger and the difficulty to find cards in your hand when all your spell in the gravetard have flashback (with Lier) makes it easy to miss click and hard to "speed run" your combo. I personally try to avoid playing Lier even if it'S the "correct" play to guarantee the win since the flashback interface make it so hard to play fast. This has cost me a few games already after just a couple of days since the printing of hidden strings.
I see 2 possible fix for this.
1. Add some sort of infinite loop system. This might be hard to implement since the opponent needs to be able to set a stop point somewhere in the loop.
2. The solution provided by OP would work if we increased the time gained by doing actions. I do agree that we might need to reduce the default "thinking timer" to compensate.