Slam9#20533
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Slam9#20533
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What would fix this card completely is adding the "may" keyword to mythweaver poq
Slam9#20533
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This is the only way to make scute swarm playable, especially if there is anything that puts something on the stack for ETB triggers (Sylvan anthem, tribute to the world tree, etc). There are times when you can take over a second per scute swarm to resolve on the stack, which easily becomes multiple minutes of just the stack resolving. This usually ends of crashing the game, or making the player timer time out.
There have been times where both my timer timed out waiting for scute swarm to resolve, and the opponents timer ran out, meaning it skipped half of my turn and a full opponents turn just waiting for the animations of scutes on the stack to finish