bykr#83770
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4 votes
An error occurred while saving the comment bykr#83770 supported this idea · -
1,229 votesbykr#83770 supported this idea ·
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1 votebykr#83770 shared this idea ·
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8 votesbykr#83770 supported this idea ·
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149 votes
An error occurred while saving the comment bykr#83770 commentedI just finished a match. Mono green stompy. Had two quests asking for green spells which updated but the “cast 20 creature” quest is still at 0/20.
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103 votesbykr#83770 supported this idea ·
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26 votes
An error occurred while saving the comment bykr#83770 commentedI get this error message on launching Arena. Whenever I try to start a game, I get as far as the battleground and seeing who my opponent is, but I never get to see my cards or the timer. I'm also unable to concede the match to get out. I'm forced to quit Arena.
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337 votes
An error occurred while saving the comment bykr#83770 commentedHad someone do this to me. Made 500 tokens in my main phase before I could attack (and I had fliers that would have dealt lethal damage). Game timed out through my turn and skipped combat.
bykr#83770 supported this idea ·
I like the idea of letting people play Sparky with cards not yet owned. Let's us gauge whether we truly want to burn a wildcard. I suspect the answer to this would usually be "yes" so it's possible that in the long run it would increase WC usage.
Regarding Sparky AI, you have to remember that Magic is arguably one of the most complex games out there with a massive number of possible card interactions. WOTC needs to give Sparky simple cards to keep the program simple. Having said that however, I do think there are several opportunities to upgrade the Sparky decks with more powerful (but still straightforward) cards.