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FluxMaster#16870

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  1. 9 votes

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  2. 9 votes

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  3. 14 votes

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    FluxMaster#16870 commented  · 

    This is not a fragile combo. It's such a centralizing deck, that it requires all decks to play turn one interaction and have further interaction plus pressure to stop it. Minion of the mighty needs to be banned. Every game against it is a non-game where you're punished for not knowing to mulligan for the specific answers needed, and punished even harder if you play a deck that would normally play a tapland on turn one.

    FluxMaster#16870 supported this idea  · 
  4. Scute Swarm Gamebreaking

    341 votes

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