Magic Spellslingers
How to report a bug
- Give us the steps to reproduce the bug
- The actual results you’re experiencing
- The expected results of the feature
- Add any relevant screenshots/videos
- If you found a workaround, please add workaround steps.
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729 results found
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2 votes
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Devoted Steed frozen on screen
Cast Devoted Steed, and targeted a friendly creature. Buff wasn't assigned to the creature, and it was then killed in the attack phase. Steed stayed stuck on screen through the next turn, even after it itself was killed in the next turn.
Turn after that, trying to cast a card from underneath it just returned 'unknown error' repeatedly.
2 votes -
Turn missed due to lag
When the visuals of the game lag, especially during the attack phase, the turn timer can easily start and cost me the second main phase because I'm waiting for the attack animations/blocker assignments to finish.
Timer should be independent of any animations, i.e. if I can't do anything as the user in that time, don't count down my timer.
2 votes -
Player quits mid turn let me deal damage
When a player quits in a game, especially when im about to deal them fatal damage, it costs me that damage in my quest totals. I should be able to play out my turn dealing damage as if they don't block if they forfeit
2 votes -
Draconic Transformation
This card could really use an overhaul. It is one of those cards that just makes the game un fun, like Epitome of Might.
Yes it is a great counter for Ashiok, (and I've overcome it only twice), but the fact the dragons on the field don't suffer summoning sickness it is often game over instantly. It also seems to be a favorite card to be given by the land and cards that grant you random spells so it turns up often in decks that don't splash red.
2 votes -
2 votes
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Fallen angel debut not working
Fallen angel's debut is to destroy a creature with 3 or less power
Against an opponent with a 3/7 unit I was unable to use her enter the battlefield effect2 votes -
2 votes
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Locked mana
Have 8 mana at start of turn. Play Giant Growth. 2 mana lock in. Attack, Giant Growth gets countered. 2 mana gets spent, but 2 mana stayed locked? As a result only 4 mana left and can not bring creatures in. I lose
2 votes -
Ardent supporter
His debut gives me minions that cost more than 2
2 votes -
Handed a Defeat
I'm playing Nahiri against Kiora. I cast the Nahiri blade spell and then try to change the sword possession. The game gives me an error then hands me a Defeat for seemingly no reason. At first I thought the opponent had conceded.
2 votes -
Drawing with 0 cards
Drawing cards with 0 cards left in deck does not correctly end in an automatic loss.
According to official MtG rules, any attempt to draw a card from an empty deck (unless affected by another card) is an immediate loss.1st pic shows opponent with 0 cards left in deck.
2nd pic shows attack with all cards.
3rd pic shows one of his attacking cards which should have forced him to draw from an empty deck, thereby ending the game in my favour.2 votes -
Aether Figment not reducing after returned from graveyard
I summoned an Aether Figment for 0. Then it died and returned to my hand with Champion’s Grit. The next turn I drafted again and the returned Figment’s cost did not change. I had a fresh Figment in my hand, and that card’s cost did change.
2 votes -
Kaya vs kaya bug
When both players are Kaya, when either player unchains a spirit both players cut downs are returned to their hand.
This also happens if the opposite player is not kaya has copied or stolen a cut down during gameplay. If theybdonthis then when I unchain a spirit the cut down is returned from their graveyard to their hand.
2 votes -
Through challenges for a black card got a blue.
After completing a challenge for a Black card, I got Evil Twin. A blue card instead. Don't think it's supposed to work that way.
2 votes -
No target causes game glitch
If you have the green creature that is 3/4 and gives reach creature Ward as it enters the battlefield in play and then play a creature that dies as it enters play, then the ability to get Ward causes a bad crashing glitch. The creature that triggered it easily was the green 3/5 that fights when it enters play. If it fights and dies this glitch happens.
2 votes -
Opening Salvo stops attack.
When using Opening Salvo, it'll do the 3 damage to the defender chosen. If the defender has more then 3 life the attack will proceed. If the defender has 3 or less life and is killed by the Opening Salvo, the attacking creature stops it's attack, does no damage, and is stuck in attack animation till your following turn.
2 votes -
2 votes
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Gideon attacks are bugged
1.Attack with 3 or more creatures
2. Replace one of the creatures with Gideon
3. Shows ( unknown error ) game stalls
4. Log back in won't allow me to rejoin the matchExpected results
.Game won't crash while Gideon is leading the charge2 votes -
2 votes
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