Ral's Animations Take Large Portion of Turn to Complete
I like Ral, but the animations make taking a turn difficult. Chain lightning and his own ability can lead to losing the ability to cast spells due to time constraints.
Thanks for a great game!
I casted spells constantly, in the end I casted a lightning spell which took 10 ticks to animate. My serpent then was cheap enoug to cast but my timer ran out so I dragged to cast.. and it said it had... Then the game ended when lightning was still going, my 7/7 serpent was out of my hand, but the enemy tuen began, serpent was back in my hand and I lost.. great game....
I'd add that other spells with multiple effects suffer the same problem. Animalgamate, for example, takes pretty much the whole turn to resolve, as spend too long showing your upgrades, and applying them.
I heartily agree. I just lost, AGAIN, because I couldn't figure out what to cast, in what order, against which targets (targets which can change after combat, especially given unexpected blocking or Trap spells). This lack of time doesn't just apply to Ral, but to any complex round with many moving parts. I watch and wait while opponents with no cards in hand or no mana or no attackers to finish their turn, while on my turn I don't have enough time to do my thing at a more than reasonable pace. This is the single most frustrating part of the game and it needs to be addressed IMMEDIATELY. I love playing Jace and Ral (and Teferi - if I even get to unblock him!), but my interest in this game is diminishing with every "Opponent's Turn" while I am in the midst of casting spells, activating artefacts, and waiting for effects to resolve. PLEASE resolve this issue as soon as possible. Thank you.