List of Bugs, Suggestions and Quality of Life Improvements
- I encountered this issue on XBOX SERIES X
- I was playing ALONE AND OFFLINE
- I was playing as DRIZZT
Hello devs, I've compiled a list of the issues I've encountered while playing in the past few weeks. I will try to describe the problem in an organized way and a suggested solution to it for your consideration. At the end of this list, I've also noted some feedback and suggestions that I think will improve the game going forward.
BUGS AND PROBLEMS
- ISSUE: Balancing in general, especially for solo play.
SOLUTION: Even after the 12th July patch, enemies still do a lot of damage, one-shotting the player or taking more than 85% of HP in one hit.
For example, I was playing at challenge rating 3 (Champion) with 2421 gear score, which is way above the 1850 recommended gear score. I have lots of equipment with Max HP bonus and defense, however the big troll 'Juurn' one-shot me with an ice attack, then I came back and some of this basic attacks was hitting for 85% of my HP. I think maybe the defense attribute is not working as intended. I understand that the game is not supposed to be easy, but the way it is now is really not fun and unfair especially for solo play.
Now just for testing purposes, I played the same mission on challenge ranking 4 (Legend) and even though my gear score was at the recommended level I was getting killed in 1 or 2 hits by every basic enemy.
I mean, first and foremost this is a RPG and not a pure character action game like Devil May Cry, so our attributes should matter more.ISSUE: Input commands not registering correctly.
SOLUTION: Okay this one is tricky, I don't know a solution as I'm not a developer and I don't have any knowledge about it. What I can tell you is that sometimes the buttons don't register as they should and the combat in general feel very unresponsive sometimes, like I'm trying to make a certain type of move and the character makes another move. One easy example is Catti shooting arrows constantly then out of nowhere she decides to do a kick. With Drizzt I feel like some of this moves animations are too long and slow, thus maybe messing up the commands input buffer.
ISSUE: Loot drop rate bonus for not resting stop increasing after 3.
SOLUTION: I can't say about this one, I don't have experience with programming.
ISSUE: Character is silenced even after destroying the crystal thingy.
SOLUTION: I can't say about this one, I don't have experience with programming.
ISSUE: Delay opening pause / inventory menu.
SOLUTION: I don't have idea about this one, but there is definitely something wrong with input commands in general.
ISSUE: When knocked down to the ground by the enemy, it takes a long time to get up. Playing solo this is a big problem.
SOLUTION: Reduce the time it takes to get up or maybe some technique to get up right away.
ISSUE: Altar on the level 'The Order of Light - Order of the One Light' does not give an attribute point after finishing the level. I suspect another level does this too, however I didn't pay attention back then.
SOLUTION: I can't say about this one, I don't have experience with programming.
ISSUE: Character slowly slides when stationary.
SOLUTION: Maybe thinker a bit with controller analog dead-zone? I'm not really sure.
SUGGESTIONS AND FEEDBACK
- FEEDBACK: Game camera is slow even when set to maximum. Also when aiming, camera is even slower.
SOLUTION: Let us increase our sensitivity more.
FEEDBACK: Battle results after mission take too long to finish.
SOLUTION: Let us skip the results holding (A) right away.
FEEDBACK: Game font size is too small. Reading is hard for people with vision problems.
SOLUTION: Provide an option to increase the font size. Also, could increase the line height a bit for longer texts.
FEEDBACK: Max stamina is draining too fast the harder the difficulty is.
SOLUTION: Make max stamina redution the same for all difficulty levels or reduce stamina drainage when using moves, I know this is a controversial topic but in my opinion this only ruin the game's pacing.
FEEDBACK: Chests give potions we already have at max limit.
SOLUTION: Prioritize the potions we're lacking when opening chests.
FEEDBACK: Missing FOV Slider option on Consoles.
SOLUTION: Enable this option if you can.
FEEDBACK: We can't reset our stats if we mess up leveling up.
SOLUTION: Let us reset our stats.
FEEDBACK: Selling items one by one at the shop.
SOLUTION: Let us 'mark' items and then sell them all at once.
FEEDBACK: Solo play is kinda an inferior experience compared to multiplayer.
SOLUTION: It would be really cool and give more life to the game if we could bring at least one AI companion to missions, plus they could also resurrect us. Some people, like myself, don't like playing online for several reasons.
FEEDBACK: Gold bags scattered throughout the stage gives very little reward, like 70-90 on average.
SOLUTION: Increase the gold a bit to better reward level exploration.
FEEDBACK: We can't change the attack direction after starting attacks.
SOLUTION: Let us change / point the direction of attacks with the left analog stick, like most games do. As it is today, the attacks are only in the direction the character is facing, and if we miss to hit the enemy, we cannot adjust the direction until we stop attacking. Overall, this makes the combat feel very awkward and inaccurate.
FEEDBACK: A way to see what lore objects / altar we are missing on each level.
SOLUTION: At each level selection screen, display the correspoding lore object the level has, like this: Tomes (1/2 acquired), Tablets (3/3 acquired), and so on.