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Greaver#76387

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    Greaver#76387 commented  · 

    wow really got to use jump in to learn how to play the new set just like its meant for.... NOT, I won maximum amount of games somehow still despite horrible deck design and now I just got some ****** cards from other sets and cant play anymore without spending 200 gems are you kidding me, TOTAL RIP OFF

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    Greaver#76387 commented  · 

    TRY PLAYING THIS AND CONSTANTLY JUST CANT CUZ OF THE LAND ISSUE I TRUSTED THE DECK DESIGNERS WHEN I CHOSE 4 COLOR DECK THIS IS ABSURD CANT CAST MY SPELLS WHY WOULD YOU EVER DO THIS TO THE NOOBS WHO PLAY JUMP IN I WOULD RAGE QUIT THIS GAME IF THIS WAS MY FIRST EXPERIENCE,

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    Greaver#76387 commented  · 

    THERES JUST LIKE ALL ISLANDS IN A 4 COLOR DECK THE MORE I TRY TO PLAY THIS THE MORE INFURIATING IT GETS WHO SETS SOMEONE UP TO PLAY WITH THE WORST LANDS MTG AUTO LAND WOULDNT EVEN EVER DO THIS, THE JUMP IN DECKS SHOULD RECIEVE SOME KIND OF AUTO LAND ADJUSTMENT INSTEAD OF JUST SMUSHING THEM TOGETHER FOOLISHLY

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    Greaver#76387 commented  · 

    Who puts a tapped fetch land and not at least 1 basic land of every color potentially needed, there's like 12 islands for gosh sakes that's the main issue I have its unheard of I couldn't imagine deciding to make a deck this way no real magic player would do this combination of LAME lands

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    Greaver#76387 commented  · 

    I would have never chosen a 4 color deck in jump in if I was aware it wasn't the usual play as much as you like design jump in is recognized for, How can you just switch that aspect and foolishly tie it in as JUMP IN give me a break. If jump in power restraints cant handle a 4 color deck then don't put one this is silly least enjoyable games of magic I have ever had. This isn't important but since you charging jewels for this LAME experience I will say it is

    Greaver#76387 shared this idea  ·