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GoodyPhil#71064

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  1. 9 votes

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    GoodyPhil#71064 commented  · 

    Also had this experience, but from the side of the activator. I got my opponent down to 0 cards in library and activated my temple of the dead for fun, not realizing they had 2 cards in their hand.

    EDIT: oh didn't realize either player could have 1 card in hand to make this work. I had 1 card in hand, not a bug!

  2. 21 votes

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    GoodyPhil#71064 commented  · 

    Why would anyone want full control mode to turn itself off automatically? Why would "temporary full control" be a useful thing?

    At the very least, there should be a gameplay setting to make ctrl toggle full control permanently instead of temporarily. It's not user-friendly and it's very unintuitive behavior

    GoodyPhil#71064 supported this idea  · 
  3. 4 votes

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    GoodyPhil#71064 supported this idea  · 
  4. 6 votes

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    GoodyPhil#71064 commented  · 

    In your example, you should not gain priority before the opponent is able to play a land.

    When something goes on the stack (like casting a creature spell) the active player gains priority first, and if they pass priority without doing anything else, the non-active player gains priority. If the NAP also passes priority, the creature spell resolves and the AP regains priority.

    If at this point the stack is empty (the creature entering didn't trigger anything else) the AP can play a land without using the stack (assuming it's their turn), which triggers landfall. The only way you can immediately kill a recently played creature in this situation is if there is something else on the stack after the creature enters the field, or if the creature entered the field outside of one of that player's main phases.

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