Agreed. It feels like MTGA as a whole has cheapened the game by pushing for single match games and designing sets which feel like they were made for digital while paper was an afterthought. However, to be fair the paper game has also felt cheapened due to secret lair and everything having a "collectible" variant, but I digress. Mill was one of those quirky things that you never really ran into much and when you did it was kinda fun for both sides due to it being a novelty. Making mill a card mechanic and pushing the strategy, however, only leads to frustration. I'd rather play against old Lantern Control in Modern rather than a standard mill deck on Arena any day, especially in a standard meta where there are zero cards available to "anti-mill" or shuffle graveyards back into one's library. Some mill pilots have alternate win-cons, but most of the time games devolve into my opponent durdling around, countering everything and dragging the game out until I'm milled out. Used to just build 70 card decks and hoped for some new cards to interact with the strategy, but now whenever I see the opponent is on mill I just concede. I'll take the L, so I don't have to waste my time.
Agreed. It feels like MTGA as a whole has cheapened the game by pushing for single match games and designing sets which feel like they were made for digital while paper was an afterthought. However, to be fair the paper game has also felt cheapened due to secret lair and everything having a "collectible" variant, but I digress. Mill was one of those quirky things that you never really ran into much and when you did it was kinda fun for both sides due to it being a novelty. Making mill a card mechanic and pushing the strategy, however, only leads to frustration. I'd rather play against old Lantern Control in Modern rather than a standard mill deck on Arena any day, especially in a standard meta where there are zero cards available to "anti-mill" or shuffle graveyards back into one's library. Some mill pilots have alternate win-cons, but most of the time games devolve into my opponent durdling around, countering everything and dragging the game out until I'm milled out. Used to just build 70 card decks and hoped for some new cards to interact with the strategy, but now whenever I see the opponent is on mill I just concede. I'll take the L, so I don't have to waste my time.