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VeeFu#99045

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  1. 4 votes

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    VeeFu#99045 commented  · 

    I have seen this too.

    Rules imply that the "ward" keyword applies to *permanents*, not *spells* that eventually become permanents.

    This is a bug that makes spells that yield "ward" permanents more difficult to counter than they should be.

    702.21. Ward
    702.21a Ward is a triggered ability. Ward [cost] means “Whenever this permanent becomes the target of a spell or ability an opponent controls, counter that spell or ability unless that player pays [cost].”
    702.21b Some ward abilities include an X in their cost and state what X is equal to. This value is determined at the time the ability resolves, not locked in as the ability triggers.

    VeeFu#99045 supported this idea  · 
  2. 2 votes

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    VeeFu#99045 shared this idea  · 

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