Skip to content

biscuiteentriscuit#29321

My feedback

3 results found

  1. 34 votes

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    An error occurred while saving the comment
    biscuiteentriscuit#29321 commented  · 

    I would say if they adjusted it so he only spawns a clock when he's cast, that's a fair compromise. Maybe a cumulative cost increase for adding counters as well for every time he enters the battlefield. Seems like you specifically have to play blue and play a large amount of interaction to stop them. Super long, boring games of who has the most counterspells and removal in their deck and who can draw the most the fastest definitely doesn't add any value to the game. Blastzone in your deck vs a bunch of clocks is hilarious to watch them all disappear at once.

    biscuiteentriscuit#29321 supported this idea  · 
  2. 1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    biscuiteentriscuit#29321 shared this idea  · 
  3. 1 vote

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)

    We’ll send you updates on this idea

    How important is this to you?

    We're glad you're here

    Please sign in to leave feedback

    Signed in as (Sign out)
    biscuiteentriscuit#29321 shared this idea  · 

Feedback and Knowledge Base