biscuiteentriscuit#29321
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I would say if they adjusted it so he only spawns a clock when he's cast, that's a fair compromise. Maybe a cumulative cost increase for adding counters as well for every time he enters the battlefield. Seems like you specifically have to play blue and play a large amount of interaction to stop them. Super long, boring games of who has the most counterspells and removal in their deck and who can draw the most the fastest definitely doesn't add any value to the game. Blastzone in your deck vs a bunch of clocks is hilarious to watch them all disappear at once.