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gmomemo#32464

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    gmomemo#32464 commented  · 

    I lost a game because I was at 2 life and my opponent was at 1 life and he only had a Preacher of the Schism in play because I forced him to block with the rest of his team. I had an underground river in play and needed to add mana with an Underground River taking damage so that he could not attack--if both players are at 1 life Preacher of the Schism cannot attack because both abilities would trigger killing the player attacking with the Preacher of the Schism. The game would not hold priority after combat even with full control. It passed the turn and I lost because of the bug.

    In another game in which I was likely losing anyways I had both a Gene Pollinator in play and a Sami, Ship's Engineer. I needed to add mana so I could get a 2/2 end of turn. I was not given a stop during my second main phase despite in full control.

    Treat mana making abilities like activated abilities would be a fix. Automatically passing priority is bad when you have these available game options.

    gmomemo#32464 supported this idea  · 

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