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Jeb121#33726

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  1. 17 votes

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    Jeb121#33726 supported this idea  · 
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    Jeb121#33726 commented  · 

    That’s because it is rigged. I understand the need for WotC to make the game more enjoyable and balanced between different skill level / card libraries players but there has to be a better way. When creating a deck I can’t tell if my losses are due to a bad deck, bad play or if you are screwing around with the game again.

    At the very least; there should be no messing around with the ranked play which Im pretty sure is something you do today.

    I’m not going to play in WotC tournaments and other events. Why bother - you are messing with the results.

    I’ve given a previous suggesting to allow people to opt out of your algorithmic deals and player selection and do your best at matching skill levels / deck levels and simply have the player wait till the algorithm finds an appropriate opponent. If the player feels like they are waiting too long or loose too often then they can opt back into your algorithmic game approach.

  2. 4 votes

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    Jeb121#33726 supported this idea  · 
  3. 1 vote

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    Jeb121#33726 commented  · 

    I believe I’m seeing opponents building decks around this bug.

    Jeb121#33726 shared this idea  · 
  4. 7 votes

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    Jeb121#33726 commented  · 

    Hexproof definitely not working for any kind of targeting and is not just an issue with ‘burn’.

    Jeb121#33726 supported this idea  · 
  5. 730 votes

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    Jeb121#33726 supported this idea  · 
  6. 4 votes

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    Jeb121#33726 supported this idea  · 
  7. 972 votes

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    Jeb121#33726 supported this idea  · 
  8. 9 votes

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    Jeb121#33726 supported this idea  · 

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