andreas#79491
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andreas#79491
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Additional technical detail: I found that Arena immediately recognizes the cursor position if I inject a small relative mouse-move event:
win32api.mouse_event(win32con.MOUSEEVENTF_MOVE, 1, 1)
This reliably triggers the expected hover behavior
The eye tracker appears to move the Windows cursor without generating the type of relative mouse-move event Arena now expects. For example, behavior similar to SetCursorPos() would explain the symptoms, although I have not confirmed the actual implementation.
This may help narrow the regression to how mouse movement is handled after the Unity update.