The other item that would be incredibly helpful is some early logging of the "playerId" field. Historically we've gotten this from Event.GetCombinedRankInfo or PlayerInventory.GetPlayerInventory, but anything that's logged before the user can start a draft would be useful.
The other item that would be incredibly helpful is some early logging of the "playerId" field. Historically we've gotten this from Event.GetCombinedRankInfo or PlayerInventory.GetPlayerInventory, but anything that's logged before the user can start a draft would be useful.