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  1. 1 vote

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    ATCGuy#54247 shared this idea  · 
  2. 2 votes

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    ATCGuy#54247 commented  · 

    Had colossus hammer on battlefield, Frodo enters battlefield and no option to attach Colossus Hammer to Frodo

    ATCGuy#54247 supported this idea  · 
  3. 1 vote

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  4. 4 votes

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  5. 21 votes

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    ATCGuy#54247 commented  · 

    log file from previous comment

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    ATCGuy#54247 commented  · 

    I absolutely agree . Although this has happened many times before, the latest just happened in my previous game, thus causing a loss. I had Heliod, Sun Crowned on the battlefield along with a Alseid of Life's Bounty. My opponent had a Sprite Dragon and a few other cards on the battlefield.

    MY opponent played some card that targeted my Heliod. The only way I knew this initially was because, for whatever reason, people have a need to "touch" a card right before they target it, so it lit up. Immediately upon playing this mystery card, their Sprite Dragon's ability triggered and a copy of sprite dragon was put on top of their initial spell. I tried in vein to see what the card was and to verify its target. I did learn that if you click the card in question, an arrow comes up pointing to its target. Fantastic.
    At this point, I elected to pay 1 and sacrifice my Alseid resulting in triggering its ability. The protection ability requires me to choose the color in which I want my chosen target to be protected from.

    Because the initial spell my opponent cast was immediately covered up by sprite dragon, I did not see what color the spell card was. All I knew at this point was that my opponent had red, white, and blue manna available. I guessed the card was probably Crush Contraband or True Loves Kiss, both of which are white. I guessed white since even the cards border did not help. As it turns out, their spell resolved and my Heliod was put back in my hand. It was a blue card.

    Because of the spells success, I was not able to give one of my remaining creatures lifelink which then allowed my opponent to deal lethal damage on their next turn.

    I have filed reports before on the issue of cards magnifying and blocking view of other cards (this still happens when deck building). Being able to move objects out of the way is so common in gaming that a program edit should be feasible and not overly complicated. If the concern is which card is in what position on the stack, you could have a number such as one for top two fr the next one down,, etc placed on each card as a transparent number or something like that.

    Please fix this problem as it literally gives unfair advantage to the player initiating the spell and thus makes the game all but unplayable.

    Thank You

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