Magic Spellslingers
How to report a bug
- Give us the steps to reproduce the bug
- The actual results you’re experiencing
- The expected results of the feature
- Add any relevant screenshots/videos
- If you found a workaround, please add workaround steps.
If you would like to post an attachment to an existing thread, please start a new thread with your comment and leave a message for the moderators to merge your thread with the existing one.
1012 results found
-
Game Not Appearing on Google Store
Hi there,
I've upgraded the product several times in the past - no issues.
Now magic spellslingers doesn't come up in the play store via Google. I can find a link to it in my browser, but that will overwrite my account I suspect with a new install.
Any help?
1 vote -
Couldn’t drag card onto battlefield
Wasn’t able to play two hit wonder on my turn despite having the mana for it
1 vote -
Nahiri’s rock missing character selection
Nahiri’s rock is missing when going to select her from a character already unlocked. If choosing Nahiri from a locked character, rock she surfs on appears, on iOS
1 vote -
Nahiri’s rock missing character selection
Nahiri’s rock is missing when going to select her from a character already unlocked. If choosing Nahiri from a locked character, rock she surfs on appears
1 vote -
Freezing and Error
Random Unknown Errors pops up, or the game freezes... Both very frequently. Nearly EVERY GAME. I have to exit the game to fix it but then it causes you to lose your turn because it takes so long for the game to load again. Often causing to lose. It also heats up my phone. I have a very good phone that can handle quite a bit.
1 vote -
Stuck at Level 42
Upon reaching LVL 42, "unknown error" occurred. There was no level increase graphic or rewards given.
1 vote -
UX issue with traps on latest beta version
Disabling a trap triggers "Not enough mana" text and audio. It should just normally disable it right?
1 vote -
1 vote
-
Graphics glitched
When I start the game up, half the screen goes black on bootup, during the main menu it remains that way and things keep kinda jumping state, I can still start the game but again it's like everything is jumping between the current frame and the frame where the round started, during the game I've worked out it only happens when there's a fragile mana gem on the screen, once that goes it works fine but the rest I have no idea
1 vote -
Knight Militant didn't summon its soldier token when it got destroyed by a trap after I cast it
Exactly as title says.
The opponent was playing Vraska.
I tried finding the trap in the deck builder but didn't have much luck. The effect it applied was that it gave the triggering creature -4/-4 when it entered.1 vote -
Draconic Transformation still giving summoning sickness
The card was described to transform the cards and not kill then summon as per the patch notes. This was supposed to carry the ready status of any cards so you can attack if those cards were ready to attack. However after transforming they immediately lose their green attack arrows and cannot attack.
1 vote -
Domri boar loses buffs on play
I had gotten a domri boar into my hand from the new mechanic. I then attacked with general eladamri and biffed it +1/+1. I had no other domri buffs at the time. When I played the boat it reset to 3/2 rather than 4/3. This doesn't feel intended. If it is it's confusing and misleading.
1 vote -
I was playing Kiora and had heaps of issues.
My mana gems only updated after I played my first spell of the turn.
I didn’t get a leviathan after getting 10 mana gems.
My life total was jumping up and down for no reason.
All very frustrating1 vote -
Card Effect not working
Regna, Redeemer card ... should not receive Damage on her turn ... A Trap card removed her Attack Power .. this is Damage .. the Trap card should not have worked ..
1 vote -
Inaccessible cards
In my match 3 minutes ago, I could not play any cards from my hand for the last turns, desbite full mana. I could not even look at the cards as nothing happened when I tapped them on my screen. The creatures in play reacted when tapped. But no way to activate my hand. It was a very dull way to lose the battle, so I hope you can look into matters so it does not repeat.
1 vote -
Empty mana gems
Every couple games my turn will start but my mana gems will all be empty. They won’t fill up until I end my turn. This has cost me multiple games now and is impacting my motivating to play.
1 vote -
Final character idea?
Using only uncoloured cards (neutral) 24 cards in base.
Character is robotic, does not make errors, is supreme. Main aim is to outlast the opponents cards.
Skill could be when you have ten cards in hand you gain health for each card discarded.
New card 1 is a construct tower that resurrects all fallen friendlies at end of turn. Has 1 power 4 health. Looks like an angel statue.
New card 2 converts cards into health. Spell or troop unsure. Perhaps choose the amount of cards to send to grave equals health. Or discard a card, its cost equals health.1 vote -
Big when training against Nissa
When I play the goblin with haste the screen tells me to attack from the middle, but I can’t drag anything, tried to concede exit and even delete and redownload the game, same bug over and over, any help?
1 vote -
Odd visual bug.
I am honestly unsure how I got to this point. But this takes up the whole screen lol. Just got out of the second tutorial and swiped left and there it was. If seems to only stay in that menu.
1 vote -
Clones/evil twin doesnt work
When using a clone with alhammarret causes the game to be unplayable. Every time the cloned alhammarret hits the opponent to draw a card, an unknown error pops up and you can't see the card drawn. To resolve, you have to restart the game, and it happens the following turn again.
This also causes surivors regalia to leave the card you choose in the middle of the screen and can't be played.
Clones and evil twins also don't get the attack/debut abilities of most cards when the ability should be activated.
This also caused me to lose a game when…
1 vote
- Don't see your idea?