Slow play by opponent results in second main phase loss
When your opponent takes too long then the timer causes your second main phase to not happen, any spells you've queued don't cast and I also just had it skip my blockers phase during opponents next turn.
This happening to me tonight vs MYZORE. what a bad player and a bug abuse glitcher pff. He was just ropping me every turn every round... and finaly making the game skip my defend phase to block theyre creatures when he make sure he had lethal on board... had less than 3 seconds to choose targets and then the game skip my turn and i was unable to choose the targets to block. So, how can we banned him ? That was really not fair and a waste of time... during almost 1 hour. Shame on you MYZORE... PATHETIC.
Just lost another game due to opponent taking all of their timer despite having 3 unblockable attackers and no cards in hand. Got to cast 1 copy of Cut Down and the 2nd copy would have been his last life point, but... Bug exploits :(
Kaya particularly suffers from this due to her unchained effects, you don't know what spirit you're going to get, and sometimes need to cast Cut Down after the unchained trigger.
The post combat timer needs to be implemented/fixed.
I had opponent taking all of his timer to declare blocks, exploiting this bug and couldn't cast spells post combat.
@wizards_ms12 - the link you gave takes me to this page when I select 'report a bug'
For this issue, please submit at: https://magicspellslingers-support.wizards.com/hc/en-us/requests/new and select ‘Report A Bug.’