Life-Long Player Paper Concerns
As I said I have been playing Magic: The Gathering for 11 of my 27 yeats of life and I have no intention, plans, or inclination to quit playing high end, competative Modern MtG in paper, Ever. The digital experience is awesome but The Gathering has always been more real than Magic.
I want to see a return to Player Rewards in the form of currency that is earned by attending sanctioned events. These points could be treated a number of ways but what makes sense to me is centering the point structure around FNM, the most common, casual, new-player friendly event. An Undefeated run should be worth the most points while showing up and losing every match should come with a consolation prize, even 1 point per dollar spent would be something.
My idea is to set up an online store where players can order Customized Secret Lair Drops. If the points are distributed in a way that accounts for match results And real money spent then there would be a perfect incentive to keep coming back and giving WotC/Hasbro very real revenue AND you can sell the custom SLD(Secret Lair Drop) at a higher price for sure but why not sell them at cost. Give back to the community that honestly Loves your game. Look, ya'll get my money here and there for the rest of my life but what you need is a formula to create, honest, happy, life-long customers.
You can sell packs with lottery cards to chase gamblers, or $500-$1,000 boxes to chase whales.
But i wanna see you guys chase customers like me. The weirdos that just wanna gather around a table with like-minded people and share an engaging experience. This fantasy card game gave me so many real skills that have changed my life for the better. If you can find a way to package and sell a better life or even the chance at it, you'll get kids coming back every friday night even if it's just to share an intangible memory that can't be monetized.
I heard a statistic that the average player sticks around for 18 months or so. One standard season and then they're deck rotates, the value of their collection drops like a rock and they have no incentive to keep throwing money at a game they foresee themselves losing money and time to.