Timer doesn't work for manual events. Inspecting the traffic, the `timerId` value of the `rounds` list of objects is an empty string
The Timer object doesn't seem to be properly created when making an event from the app. At first it shows properly counting down from 50 minutes, but if you go out and back into the event then the timer resets back to 50 minutes, and none of the other players can see the timer, only the organizer. I inspected the traffic coming from the server, and it appears that the timerId
object isn't being returned as part of the response.
Here is a condensed copy of the response
{
"data": {
"gameStateV2AtRound": {
"typename": "GameStateV2",
"eventId": "7001474",
"minRounds": 3,
"draft": null,
"top8Draft": null,
"deckConstruction": null,
"currentRoundNumber": 1,
"rounds": [
{
"typename": "RoundV2",
"roundId": "66523c9d38b7f7e6d1dda603",
"roundNumber": 1,
"isFinalRound": false,
"isPlayoff": false,
"isCertified": false,
"matches": […],
"pairingStrategy": "SWISS",
"canRollback": true,
"timerId": "", << this part
"standings": []
}
],…
"drops": null,
"podPairingType": null,
"gamesToWin": 2
}
}
}