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TroubiCZ#11605

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  1. 9 votes

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    TroubiCZ#11605 commented  · 

    +1

    TroubiCZ#11605 supported this idea  · 
  2. 2,697 votes

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    TroubiCZ#11605 supported this idea  · 
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    TroubiCZ#11605 commented  · 

    +1
    Happenning since the Strixhaven release update. After finishing all my daily quests, the bottom pannel with weekly quests and XP counter and so on is not displayed. Also, all rewards given after winning any game are not displayed, too.

    FOR FELLOW PLAYERS:
    Don't worry, you are still getting rewards as normal, they are just not displayed on the screen. But I confirm I have got my gold / XP / cards etc. normally.

  3. 4,644 votes

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    TroubiCZ#11605 commented  · 

    I think it is related to the new emote system and the fact the 3rd reward in Mastery line gives you it

    In the log file, you can find this exception:
    EmoteUtils.GetEmoteLocalizationData

    Full exception here:

    Uploading Crash Report
    NullReferenceException: Object reference not set to an instance of an object
    at AssetLookupTree.Payloads.Prefab.PrefabPayloadUtils.GetPrefabPath[TPayload,TPrefab] (AssetLookupTree.AssetLookupSystem assets) [0x00000] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at EmoteUtils.GetEmoteLocalizationData (UnityEngine.GameObject trackingGameObject) [0x0000d] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at EmoteUtils.GetFrontSideShortKey (System.String emoteId, UnityEngine.GameObject trackingGameObject) [0x00000] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at NotificationPopup.SetPopup3DObject (RewardDisplayData displayData) [0x00073] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at ObjectiveBubble.SetReward (RewardDisplayData reward) [0x0022c] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at ContentControllerObjectives.CreateProgressionBubble (ProgressionTrackLevel level, System.Int32 tier, System.String trackName) [0x00110] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at ContentControllerObjectives.ShowQuestBar (System.Collections.Generic.List`1[T] quests, System.Collections.Generic.List`1[T] questRewards, RewardDisplayData dailyReward, RewardDisplayData weeklyReward, System.Int32 dailyWins, System.Int32 curDailyGoal, System.Int32 weeklyWins, System.Int32 curWeeklyGoal, System.Boolean doUpdateBarAnimation, System.Int32 numWinsInMatch, System.Boolean dailyWeeklyWinsEnabled) [0x001af] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at HomePageContentController.ShowQuestBar (System.Collections.Generic.List`1[T] quests, System.Boolean isReturningFromGame) [0x001ed] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at HomePageContentController.OnFinishOpen () [0x00057] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at NavContentController.FinishOpen () [0x0000e] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at SceneLoader+<Coroutine_EnterScreen>d__73.MoveNext () [0x000ef] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4a24a4d00a4a4c199fb9b7176a22a2d7>:0

    An error occurred while saving the comment
    TroubiCZ#11605 commented  · 

    There is an NPE exception in log, indicating the problem might be with the new Emote system

    EmoteUtils.GetEmoteLocalizationData

    full exception here:

    Uploading Crash Report
    NullReferenceException: Object reference not set to an instance of an object
    at AssetLookupTree.Payloads.Prefab.PrefabPayloadUtils.GetPrefabPath[TPayload,TPrefab] (AssetLookupTree.AssetLookupSystem assets) [0x00000] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at EmoteUtils.GetEmoteLocalizationData (UnityEngine.GameObject trackingGameObject) [0x0000d] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at EmoteUtils.GetFrontSideShortKey (System.String emoteId, UnityEngine.GameObject trackingGameObject) [0x00000] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at NotificationPopup.SetPopup3DObject (RewardDisplayData displayData) [0x00073] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at ObjectiveBubble.SetReward (RewardDisplayData reward) [0x0022c] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at ContentControllerObjectives.CreateProgressionBubble (ProgressionTrackLevel level, System.Int32 tier, System.String trackName) [0x00110] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at ContentControllerObjectives.ShowQuestBar (System.Collections.Generic.List`1[T] quests, System.Collections.Generic.List`1[T] questRewards, RewardDisplayData dailyReward, RewardDisplayData weeklyReward, System.Int32 dailyWins, System.Int32 curDailyGoal, System.Int32 weeklyWins, System.Int32 curWeeklyGoal, System.Boolean doUpdateBarAnimation, System.Int32 numWinsInMatch, System.Boolean dailyWeeklyWinsEnabled) [0x001af] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at HomePageContentController.ShowQuestBar (System.Collections.Generic.List`1[T] quests, System.Boolean isReturningFromGame) [0x001ed] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at HomePageContentController.OnFinishOpen () [0x00057] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at NavContentController.FinishOpen () [0x0000e] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at SceneLoader+<Coroutine_EnterScreen>d__73.MoveNext () [0x000ef] in <6f382d106a6d4808a12325c2aaeb97a9>:0
    at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4a24a4d00a4a4c199fb9b7176a22a2d7>:0

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