TroubiCZ#11605
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9 votes
An error occurred while saving the comment TroubiCZ#11605 supported this idea · -
2,697 votesTroubiCZ#11605 supported this idea ·
An error occurred while saving the comment TroubiCZ#11605 commented+1
Happenning since the Strixhaven release update. After finishing all my daily quests, the bottom pannel with weekly quests and XP counter and so on is not displayed. Also, all rewards given after winning any game are not displayed, too.FOR FELLOW PLAYERS:
Don't worry, you are still getting rewards as normal, they are just not displayed on the screen. But I confirm I have got my gold / XP / cards etc. normally. -
4,644 votes
An error occurred while saving the comment TroubiCZ#11605 commentedI think it is related to the new emote system and the fact the 3rd reward in Mastery line gives you it
In the log file, you can find this exception:
EmoteUtils.GetEmoteLocalizationDataFull exception here:
Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at AssetLookupTree.Payloads.Prefab.PrefabPayloadUtils.GetPrefabPath[TPayload,TPrefab] (AssetLookupTree.AssetLookupSystem assets) [0x00000] in <6f382d106a6d4808a12325c2aaeb97a9>:0
at EmoteUtils.GetEmoteLocalizationData (UnityEngine.GameObject trackingGameObject) [0x0000d] in <6f382d106a6d4808a12325c2aaeb97a9>:0
at EmoteUtils.GetFrontSideShortKey (System.String emoteId, UnityEngine.GameObject trackingGameObject) [0x00000] in <6f382d106a6d4808a12325c2aaeb97a9>:0
at NotificationPopup.SetPopup3DObject (RewardDisplayData displayData) [0x00073] in <6f382d106a6d4808a12325c2aaeb97a9>:0
at ObjectiveBubble.SetReward (RewardDisplayData reward) [0x0022c] in <6f382d106a6d4808a12325c2aaeb97a9>:0
at ContentControllerObjectives.CreateProgressionBubble (ProgressionTrackLevel level, System.Int32 tier, System.String trackName) [0x00110] in <6f382d106a6d4808a12325c2aaeb97a9>:0
at ContentControllerObjectives.ShowQuestBar (System.Collections.Generic.List`1[T] quests, System.Collections.Generic.List`1[T] questRewards, RewardDisplayData dailyReward, RewardDisplayData weeklyReward, System.Int32 dailyWins, System.Int32 curDailyGoal, System.Int32 weeklyWins, System.Int32 curWeeklyGoal, System.Boolean doUpdateBarAnimation, System.Int32 numWinsInMatch, System.Boolean dailyWeeklyWinsEnabled) [0x001af] in <6f382d106a6d4808a12325c2aaeb97a9>:0
at HomePageContentController.ShowQuestBar (System.Collections.Generic.List`1[T] quests, System.Boolean isReturningFromGame) [0x001ed] in <6f382d106a6d4808a12325c2aaeb97a9>:0
at HomePageContentController.OnFinishOpen () [0x00057] in <6f382d106a6d4808a12325c2aaeb97a9>:0
at NavContentController.FinishOpen () [0x0000e] in <6f382d106a6d4808a12325c2aaeb97a9>:0
at SceneLoader+<Coroutine_EnterScreen>d__73.MoveNext () [0x000ef] in <6f382d106a6d4808a12325c2aaeb97a9>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4a24a4d00a4a4c199fb9b7176a22a2d7>:0An error occurred while saving the comment TroubiCZ#11605 commentedThere is an NPE exception in log, indicating the problem might be with the new Emote system
EmoteUtils.GetEmoteLocalizationData
full exception here:
Uploading Crash Report
NullReferenceException: Object reference not set to an instance of an object
at AssetLookupTree.Payloads.Prefab.PrefabPayloadUtils.GetPrefabPath[TPayload,TPrefab] (AssetLookupTree.AssetLookupSystem assets) [0x00000] in <6f382d106a6d4808a12325c2aaeb97a9>:0
at EmoteUtils.GetEmoteLocalizationData (UnityEngine.GameObject trackingGameObject) [0x0000d] in <6f382d106a6d4808a12325c2aaeb97a9>:0
at EmoteUtils.GetFrontSideShortKey (System.String emoteId, UnityEngine.GameObject trackingGameObject) [0x00000] in <6f382d106a6d4808a12325c2aaeb97a9>:0
at NotificationPopup.SetPopup3DObject (RewardDisplayData displayData) [0x00073] in <6f382d106a6d4808a12325c2aaeb97a9>:0
at ObjectiveBubble.SetReward (RewardDisplayData reward) [0x0022c] in <6f382d106a6d4808a12325c2aaeb97a9>:0
at ContentControllerObjectives.CreateProgressionBubble (ProgressionTrackLevel level, System.Int32 tier, System.String trackName) [0x00110] in <6f382d106a6d4808a12325c2aaeb97a9>:0
at ContentControllerObjectives.ShowQuestBar (System.Collections.Generic.List`1[T] quests, System.Collections.Generic.List`1[T] questRewards, RewardDisplayData dailyReward, RewardDisplayData weeklyReward, System.Int32 dailyWins, System.Int32 curDailyGoal, System.Int32 weeklyWins, System.Int32 curWeeklyGoal, System.Boolean doUpdateBarAnimation, System.Int32 numWinsInMatch, System.Boolean dailyWeeklyWinsEnabled) [0x001af] in <6f382d106a6d4808a12325c2aaeb97a9>:0
at HomePageContentController.ShowQuestBar (System.Collections.Generic.List`1[T] quests, System.Boolean isReturningFromGame) [0x001ed] in <6f382d106a6d4808a12325c2aaeb97a9>:0
at HomePageContentController.OnFinishOpen () [0x00057] in <6f382d106a6d4808a12325c2aaeb97a9>:0
at NavContentController.FinishOpen () [0x0000e] in <6f382d106a6d4808a12325c2aaeb97a9>:0
at SceneLoader+<Coroutine_EnterScreen>d__73.MoveNext () [0x000ef] in <6f382d106a6d4808a12325c2aaeb97a9>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00026] in <4a24a4d00a4a4c199fb9b7176a22a2d7>:0
+1