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Keith#09046

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    Keith#09046 commented  · 

    -Iceboundjester8#76693

    "Right now will be tough getting into the arena with its current meta but i hope you find your play style. I have a few but its hard coming up with new crazy fun ideas right now."

    I'll admit there's a large learning curve for me at the moment. I stopped playing with physical cards around the time Kamigawa was in circulation for various reasons. I had tried Arena a couple years ago when it was still new, so I'm somewhat familiar with Planeswalkers and how Arena played back then. A lot has changed since then it seems, but I'm having fun nonetheless.

    "I will add that if i seemed unclear, i do think the actual issue is that the game ended in a draw because of the way the game is coded and not that issue with infinite loops correct?"

    Correct. Token generation loops aren't a new concept for me, and I doubt they're leaving the game anytime soon as many play-styles rely on this methodology. My concern in this instance is the built-in logic to forcefully end a game in a draw after an ability is triggered a certain amount of times despite the fact my opponent would've won this match.

    As you've detailed in your second response, I have learned this is an intentional mechanic to lessen the impact of the servers during playtime as more people are playing MTGA than ever now. I imagine after the recently announced mobile version of MTGA is officially released, this function of the game may be tweaked to supplement the growing player-base and up-scaled environment the game servers are hosted on. Whether it becomes enforced and/or removed remains to be seen, but I do hope an alternative method will be implemented to avoid this kind of forced conclusion to a match in the future.

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    Keith#09046 commented  · 

    - Iceboundjester8#76693

    Thank you for your explanation. I've just returned to Magic a few weeks ago after several years and am trying to get caught up on everything. If this is just how the new format is played, then I'll have to change my approach.

    -Iceboundjester8#76693

    Thank you for taking the time to provide a detailed explanation. I realize what occurred isn't a "bug" in and of itself as all three cards are functioning as intended, and it was just the perfect storm of events to occur to cause this to happen. However, I was directed here to provide feedback regarding what was experienced when I brought this up with support to provide recorded feedback of what occurred during our match. I doubt any real "fix" will be implemented anytime soon due to how the format has changed, but I digress.

    This Kiroa card isn't the issue. If the game was allowed to continue, my opponent would've won the match due to an infinite self-mill loop, so in my mind, they rightfully won this match. However, this match has taught me that due to how the programmers' attempted to force resolve a match when a loop is achieved, I could theoretically throw a Polyraptor into my deck and replicate this exact loop anytime I wanted via the "Commune With Dinosaurs", "Etali, Primal Storm", or any other card with a similar effect to force a draw instead of taking a loss.

    Meaning, I've been handed a method to only punish the player currently winning by cheating them out of a well-earned win. Nothing is currently stopping me from doing this once I've acquired a copy of Polyraptor, which is a problem. As not only does it waste my opponent's time, but would potentially allow me to rank up a fair degree without any repercussions.

    This particular function of Arena should be revisited when they have some time to at least implement a system to discourage such gameplay. If I had played the exact same match with physical cards, my opponent would've won the match. Instead, it was declared a draw due to back-end programming logic, making both players leave the match feeling like it was a big waste of time.

    Either change how many times an ability can be triggered between two unique cards on one turn (10-20 times, for example), or allow the game to reach it's inevitable conclusion so a winner is declared.

    Keith#09046 shared this idea  · 

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