Suazaa#78839

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  1. 32 votes

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    Suazaa#78839 commented  · 

    I can't stand their matchmaking algorithm. I can understand it for casual play to protect newer players with weaker decks, but in events there should be no matchmaking at all--if you're deck is bad you'll get steamrolled, or if you build a deck specifically good against the current meta you will destroy everyone. This is how games are played at ACTUAL paper magic events. The person behind the counter at your FNM doesn't say "Oh it looks like you're playing Legacy Charbelcher, let me only match you up against other decks which have 4 copies of force of will, that way it's closer to a 50/50 game". This doesn't happen. If your built your deck around a meta with little/no counterspell then you get rewarded for deckbuilding and playing smart and you get to steamroll everyone, that's how it works. Instead, WOTC is deadset on everyone having a 50% winrate...why? If I win half my games and lose half my games no matter how I change my deck around, it's not fun. I understand why they do this, it's purely business from their perspective--rewards for events are only advantageous to the player when they win more than anywhere between 60%-70% of their matches. So if they build an algorithm where players are designed to win 50% of the time then the players will never build resources and will be forced to spend actual money on the game. They're not doing it to promote positive gameplay or whatever BS the WOTC employee is payed to say, they're doing it to force people to spend money, period.
    I'll give an example this past week that really got to me. I had been playing monoblack devotion (not vampires, but phyrexian obliterator with gray merchant) in historic events with pretty good results, but noticed after a few too many wins I started getting matched up against jund sacrifice, zenith flair cycling decks, and dreadhorde arcanist decks, which had much better winrates against me. I adapted to this by maindecking 4 leyline of the voids and what do you know?...all the sudden I wasn't getting matched up against any of those decks at all. I played over 100 matches and played less than 10% of matches against jund and dreadhorde, and NO GAMES WHATSOEVER against zenith flair. The next day I decide to take out the leylines since I thought maybe the meta was moving away from graveyard shenanigans, but what do you know?...the very first match I play against without the leylines is against zenith flair! I just can't stand it, there's literally no point to adapting or building your deck at all. Just throw whatever together and whether your deck sucks or not you win 50% of the time. It's not fun at all.

  2. 79 votes

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    37 comments  ·  MTG Arena Bugs & Product Suggestions  ·  Flag idea as inappropriate…  ·  Admin →
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    Suazaa#78839 commented  · 

    I've cancelled in finding before to go grab something to eat or use the restroom, and then the next match I join is on turn 3, the opponent has 2 creatures out, and I have 8 cards in hand and the timer is halfway down on my turn. If you already paired me in a match you shouldn't have allowed the 'cancel' in matchmaking. Resulted in an autoloss, lost out on potential gold and cards in historic event.

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