Eresian#09322
My feedback
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An error occurred while saving the comment An error occurred while saving the comment Eresian#09322 commented1. To reproduce: have 3x Ajani's Pridemate, 3x Soul Warden, and trigger Iridescent Hornbeetle to create 100 tokens.
2. I'm using the PC version on Linux through Lutris
3. After a few minutes, the game warns me to "Take another action or the game will end in a draw." Since the "actions" I'm taking are all triggered abilites, there is nothing I can do, resulting in a pointless call to "resolve" every time. WIth 200 abilities on the stack, this is a waste of time and turns what might be a long wait into a timeout for both players.
After both players' extensions were gone, the abilities processed normally, skipped my opponent, then came back to me. I played my turn as usual, then on the next, when Iridescent Hornbeetle triggered again, the game froze for a few seconds and then ended in a draw.4. I expect that the game would not prompt me to take a different action when I'm not taking any actions.
Also, the game should process these stacks of triggered abilities faster. Maybe just don't play the animations if there's more than 10 abilities on the stack? That would speed things up a lot.
Workaround: don't use this strategy, which is a stupid and lazy solution.
Eresian#09322 shared this idea ·
1. To reproduce: have 3x Ajani's Pridemate, 3x Soul Warden, and trigger Iridescent Hornbeetle to create 100 tokens.
2. I'm using the PC version on Linux through Lutris
3. After a few minutes, the game warns me to "Take another action or the game will end in a draw." Since the "actions" I'm taking are all triggered abilites, there is nothing I can do, resulting in a pointless call to "resolve" every time. WIth 200 abilities on the stack, this is a waste of time and turns what might be a long wait into a timeout for both players.
After both players' extensions were gone, the abilities processed normally, skipped my opponent, then came back to me. I played my turn as usual, then on the next, when Iridescent Hornbeetle triggered again, the game froze for a few seconds and then ended in a draw.
4. I expect that the game would not prompt me to take a different action when I'm not taking any actions.
Also, the game should process these stacks of triggered abilities faster. Maybe just don't play the animations if there's more than 10 abilities on the stack? That would speed things up a lot.
Workaround: don't use this strategy, which is a stupid and lazy solution.