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Parabola#99196

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    Parabola#99196 commented  · 

    Similar circumstance here. The customer has a loop going where counters produce tokens, which gains life, which produces counters. My opponent is taking actions to select where counters go, and they could choose a different action to end the loop. The opponent is wasting time with no direct way to do damage or otherwise win. I cannot do anything, and it times out against me for inactivity.
    - Inactivity timeout should not apply to players that have no ability to do anything.
    - Players need to be forced to take new action or force the loop end. This can be done by putting a cap on manually selected actions per turn. At some threshold of infinity there are diminishing returns. In a way, there is a cap via time, that burning rope. However, if it is endlessly extended rather that burning only for the player in control, it isn't doing its job.