my timeout used on opponent actions
example opponent scute swarm when verdant sun's avatar is in play burns MY timeout when there is no response required or possible, I am just waiting for their timewasting to pass
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turtle acount#78464
commented
i was playing brawl ranked and waiting for this guy to assign his like 200 +1\+1 counters but then after he used all his timeouts and his turn skip one he kept assigning counters for about another 100 counters and it ended up using all my timeouts and when he was done for some reason he was in the blocker phase of combat when before he was in the end phase luckily it didn't trigger his end Stepp spawner for life gained again. his deck worked by putting tokens onto the battlefield through various means and then adding more with additive token generation that he then multiplied twice i believe and then he had a creature that let him put one ones on his creatures whenever one entered. somehow he made like 100 tokens and managed to trigger his buff creature 200+ times total which took him to long to assign this is when the timeouts start getting used.
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Parabola#99196
commented
Similar circumstance here. The customer has a loop going where counters produce tokens, which gains life, which produces counters. My opponent is taking actions to select where counters go, and they could choose a different action to end the loop. The opponent is wasting time with no direct way to do damage or otherwise win. I cannot do anything, and it times out against me for inactivity.
- Inactivity timeout should not apply to players that have no ability to do anything.
- Players need to be forced to take new action or force the loop end. This can be done by putting a cap on manually selected actions per turn. At some threshold of infinity there are diminishing returns. In a way, there is a cap via time, that burning rope. However, if it is endlessly extended rather that burning only for the player in control, it isn't doing its job.