Agent1103#98483
My feedback
5 results found
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16 votes
An error occurred while saving the comment Agent1103#98483 supported this idea ·
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6 votes
An error occurred while saving the comment Agent1103#98483 commented
Here is something the smoothing defenders rarely consider:
They will say that it's just the difference between IRL shuffling RNG and in-game shuffling RNG. They will say that it only affects your starting hand, but not your draws.
The former is true, but the latter is not. In fact, the latter is mathematically impossible. Magic drawing is drawing without replacement. This means that every card you take out of the deck, like ones for the starting hand, are not replaced within the deck. Thusly, the probabilities change for the cards within the deck.
To me, this is what makes Arena akin to gambling in a casino. They will say that the purpose is to help with player satisfaction, but in all likelihood these slight changes provide a slight advantage to "the house," or Hasbro/Wizards by creating scenarios that would otherwise not happen as often, like mana screwing/flooding.
Also, you don't actually play with individuals within your draft pool. While this is done to some extent to ensure there is continuous play, it means that you are paired up with combinations of cards from card pools that otherwise wouldn't exist.
To me, this is strong evidence that Arena is rigged in the favor of Wizards, and with the money spent on playing, it makes it very much like gambling. I believe the should make the game's coding open source so people can see how much rigging actually goes on.
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87 votes
An error occurred while saving the comment Agent1103#98483 commented
I hate how Alchemy doesn't just "break the color pie" but often allows decks to play cards without having to have access to the colors at all. Having a mono-blue deck Swords to Plowshares your Inferno of the Star Mounts or just stumble into a win on the back of Approach of the Second Sun is just complete trash. And even though a lot of people don't want to admit it, most of these changes benefit Blue/x decks more often than not, further increasing the power level of Blue over the rest of the colors. An imbalance in Magic that desperately needs to be addressed. How many Time Warps have we seen in the wake of Alchemy's release?
Also, the "perpetual" buffs on cards are absolutely awful. I could go on and on, but the bottom line is that Alchemy is trash. It is bad for the game.
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25 votes
An error occurred while saving the comment Agent1103#98483 commented
I had an opponent's Sunbird trigger put a spell on the stack, then I was unable to respond to the spell. The spell simply resolved as though it had split second or something. This happened a second time during the game, and I tried to make sure it didn't happen again. But sure enough, there was nothing I could do to stop it. Unless I'm misunderstanding something, that spell that was put on the stack due to Sunbird's trigger should have been able to be responded to. Seems buggy to me.
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48 votes
Agent1103#98483 supported this idea ·
An error occurred while saving the comment Agent1103#98483 commented
As we speak, I'm watching yet another Paradox Engine deck play with themself. Fix this nonsense already!
I've been hating the game for awhile now for many of the same reasons. There is no longer a competitive sense of the game. They just keep coming out with more and more cards that make playing this game miserable. There's no longer any strategy. Blue-dominated decks, combos everywhere... Then there is Arena. Arena is a cesspool. In their quest for greed and profit, all they did was ruin the game.