Paradox Engine Isn't Banned
Not sure how you missed it but Paradox Engine is completely legal on Arena in Historic and Historic Brawl. It's banned in Commander for a reason... there's no way you should be allowing it in Brawl. What's the deal? Sheoldred is too powerful to include but cards like Ulamog and Paradox engine are fine for a fun and friendly experience???? Why?
-
The Game Zone#35557 commented
paradox engine has gotta go. What do else do we need to do? There's like 100 posts about this. Make it happen. It's 1 sided slow play not fun
-
James_C#88040 commented
Okay, so I am going to play devils advocate here.
I am of the firm belief that if you are playing Paradox Engine, you are responsible for being able to manage your turn post play efficiently and quickly. Now, there is only so much you can do in this case because yes, the trigger itself can take a minute to resolve. Let me use my own deck as an example.
The biggest complaint I ever see with Paradox Engine comes from two points. 1 - The player takes too long to resolve their turn and 2 - the amount of pointless triggers people will abuse with Paradox Engine. As someone who plays this card, this is how I manage both these complaints. The first thing I did is I will ignore any cards on the field that do not help me reach my end game goal. Sure, I could use Paradox Engine to abuse a trigger or two, but I won't. It cuts off a lot of wasted time. Second, I use a D20 or Notepad to track how much non-land mana I can make and will update it as I roll through the triggers. This way I do not have to keep counting how much mana I am getting. Additionally, I will keep my board grouped accordingly to what is being used in tangent with the Engine. This leaves notable targets clear and easy to identify for anyone wanting to interact with combo pieces. I am not going to hide what the deck intends to do or the key cards.
Most of all, I will warn the players I am playing with in advance if the card is in my deck and what it aims to do. This way, even if everyone agrees, they know what to look out for or expect.
Over time, my play group has grown from hating this card to actually enjoying the card quite a bit. We all know the card is coming and everyone tries their best to slow it down or beat the race, but when it hits the field and goes off, we get a kick out of watching the board state grow. The other thing I have learned with playing this card is that I do not play the deck often. Once or twice a month at best. And if I can, I will try to play a different deck with a different win con. It keeps the games refreshing and it keeps us from falling into that dread lock of "OMG, I know what is coming, just end me already."
With cards like Paradox Engine, you HAVE to be a responsible player, manage your board, and make your turn go as quickly as you can for the sake of the table if you play this. I personally have a limit to how many times I will use the trigger on the Engine. There have been games where despite the triggers, I am just not hitting the win stride and in those cases, rather than pushing the turn further, I will cap my trigger on the engine between 10 - 15 triggers. Sometimes a little less than 10. Typically, this isn't necessary and playing Paradox Engine is just gg.
The other thing I make note of is that I will not abuse my win condition. My favorite example of this is my MG Elf Deck lead my Renegade Leader. I have a hard cap on his ability too. (20 triggers). Most of the time with him I will only buff my elves to be 10 damage higher than the highest player health among my opponents and then go for the swing. I won't sit around and abuse Paradox Engine to endlessly draw and play cards for an unnecessary load of triggers on Ezuri. The only time I have to concern myself with additional triggers is if a player in the group has a possible answer to what I am doing or the damage being dealt in which additional triggers are necessary for me to win the game. Which, is also why with this deck I will always leave all my mana dorks untapped with the last trigger I use on Paradox Engine.
For what it is worth, I understand why people are opposed to Paradox Engine. It is a busted card. But I think the biggest reason I see people get annoyed with it is not because of the card itself but is often how it is used. The biggest complaint I hear from people is that players will just take forever to micro manage their board or they keep triggering cards that do nothing to the game state or their win condition. I do my best to avoid a lot of these situations so I don't waste time in a game. Its allowed my fellow players to enjoy the fruits of the cards labor more. Enough that we all have a once a month game where all of us play a paradox engine deck and race each-other for our combos.
-
ArianK#01138 commented
Please for the love of god. It is the most annoying card in the game. One side is just sitting there for 10 minutes
-
Lorne Malvo#03492 commented
Please ban this card across the board. Its an absolute abomination. The fact this conversation is on going for so many years should have prompted an appropriate response. This card is a horrific **** squeezed from between the cheeks of the grand warlock himself.
-
RicePapi#49355 commented
So in 2+ years we ban Agent of Treachery because it creates unfun games the moment it hits the board. Paradox engine is colorless and achieves the same effect of threatening to end the game the turn it hits the board, in a singleton format where not every card I have has the flexibility to deal with artifacts. I find this decision inconsistent.
-
resound#47941 commented
Seriously. This card allows a player to have an endless turn.
-
Lumovanis#92496 commented
Please ban paradox engine for the love of all that is holy. It's not even about it being broken (because it is), it is about the sheer amount of wait time with each trigger. Beyond that, these triggers put pressure on the person NOT playing paradox engine, even if you are slapping that skip each time as it pops up, it starts chewing through your timer. This is a HUGE fking problem if you have a response you can't activate auto-pass because of. There is ZERO reason this card should be legal, it is a toxic nightmare of time wasting that is ten times worse online than in paper where it is already banned in commander. It adds nothing positive to the format and is highly toxic.
-
MADDoc#51206 commented
Playing against paradox engine is like watching a game of solitaire. It’s banned in commander for a reason. Since brawl is basically a mini commander format then it should be banned in brawl and historic brawl. However, Wizards doesn’t do things logically these days (Alchemy is a major example).
-
IAmMcN#61036 commented
To add what others have said: This log was obtained about 7 minutes before the match was over. I did almost nothing that wasn't countered or removed the instant it was played and my OP couldn't kill me. I only kept playing to gather this data. This game was NOT fun for me. And if I hadn't of been watching LoadingReadyRun while WAITING for my OP to take their turns, I would have been extremally annoyed. So please ban Paradox Engine, it is not fun to play against and just makes games much longer than they should be.
-
TheSpiderLeadership#31342 commented
Adjusting legal cards with Alchemy and allowing banned cards Paradox Engine at the same time is its own paradox engine. This is idiotic.
-
Aaronv#84412 commented
Really need to ban this card getting tired of it I might just quit because they had nothing to stop and they drop paradox engine then they keep looping band is stupid card
-
Aaronv#84412 commented
Ben paradox agent investor one when they come down you win it's not right especially when I was playing mono green and all they did is drop paradox engine and emoted this card just needs to go
-
sabasaw#97567 commented
What is sad about the fact is employees had to troubleshoot all the scripts and codes to get this card to work... Then and there they should have been discussing saying "Do we really want to waste any more time?"
-
Shistraff#97773 commented
Just another request for this busted card to be banned on Arena. Every single match it shows up leads to an extremely annoying game with a never ending turn. All the massive number of simillar requests on this list just shows how the card makes the format less healthy than it could be.
-
ItHurtsWhenIPee#37147 commented
And once again after three games in a row where I just alt-tab out and close the program rather than watch someone masturbate with Paradox Engine I have no desire to play this idiotic excuse for a game. BAN. THIS. CARD.
-
Agent1103#98483 commented
As we speak, I'm watching yet another Paradox Engine deck play with themself. Fix this nonsense already!
-
ItHurtsWhenIPee#37147 commented
I know this thread is a few months old but it bears repeating. At least 90% of the decks in historic brawl now are Paradox Engine combo decks. There's no point in playing the format right now because it's nothing but hard control and a Paradox Engine to combo out with. That's it.
-
Pythagorus#55287 commented
Anything banned in EDH needs removed from Historic 100 Brawl. Get it together dev team.
-
Zantis#64040 commented
Came here to report this as well. Why is Paradox Engine in Historic Brawl? My last 4 games in various decks all used it to combo off into oblivion. This isn't a healthy card for the game.
-
SleepingLich#16082 commented
Hello! I've somewhat recently been playing your game and it's been great, but just a little qualm I have. There's an item called the "Paradox Engine" and it's really unfun to play against. I play on historic since that's where most of the undead are for Mono-Black and I'm pretty used to a good bit of cheese. Though in my last two games I've fought people with this item and there's no play around. It's a 5 mana cost item that give you a permanent turn if you just go heavy on your draw potential. It's really sad to just sit there for 5 minutes straight watching someone else basically play single player clicker game and just draw until they get an instant win card. I think your game would benefit if the card was removed.