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  1. 6 votes

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  2. 8 votes

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  3. 9 votes

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  4. 1 vote

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  5. 40 votes

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    PressureChamber#23947 commented  · 

    The combo problem can be fixed by Wizards of the Coast doing their job and banning the cards that enable the combos and change the rules so that it is impossible for someone to sit there playing solitaire.

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  6. 11 votes

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  7. 18 votes

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    PressureChamber#23947 commented  · 

    Finite combos also need to be banned such as those found in the current Dimir Bounce deck. They are all too powerful and often just lead to one player playing solitaire while you sit back waiting for your turn. Really bad game design. Just as bad as printing cards that enable red to consistently win in 3-5 turns.

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  8. 1 vote

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  9. 6 votes

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    PressureChamber#23947 commented  · 

    The solution is to add a rule stating that a triggered or activated ability from creatures with the same name can only be activated or triggered once per turn.

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  10. 1 vote

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  11. 5 votes

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  12. 1 vote

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  13. 11 votes

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  14. 1 vote

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  15. 13 votes

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  16. 19 votes

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  17. 4 votes

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    PressureChamber#23947 commented  · 

    Unranked best-of-one uses a rigged shuffler. Best-of-three seems to be a little closer to true random.

  18. 10 votes

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  19. 32 votes

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  20. 12 votes

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