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Nameless_1#49361

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  1. Scute Swarm Gamebreaking

    337 votes

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    Nameless_1#49361 commented  · 

    As a side note it's pretty funny to watch scute swarm become 140000 single 1/1 tokens, all one at a time with 4 impassioned oraters(cards that heal per creature added to the field). It takes so long that most opponents will concede to you

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    Nameless_1#49361 commented  · 

    Scute swarm in an of itself is a problem. The ability to in one turn create 72k bug tokens is insane. Not what I'm here for though. The game in and of itself is far too needy for a card like this to exist. And if we're being frank it's impossible to use the card seeing as it literaly grows exponentially based on your land(combine azusa, and the ancient greenwarden if you really want big numbers). It causes the game to lag and shut down. A recommendation from me(someone who understands next to nothing about coding) would be to reduce the animations themselves(or at the very least offer a dumbed down version of the game for slower operating systems). Or to not count scute swarm(and mass token generation) as single stack numbers. Simply add them to the field at once and give the option for the opposing player to use a spell to delete them(if possible). It takes(and I mean this literaly) several hours for the game to render that many single actions. Not to mention the lag created from so many individual tokens.

    Nameless_1#49361 supported this idea  · 

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