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Greenwolf1224#64459

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  1. Scute Swarm Gamebreaking

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    Greenwolf1224#64459 supported this idea  · 
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    Greenwolf1224#64459 commented  · 

    There is a systematic flaw with the triggers of Scute swarms. I have made a deck with Risen Reef, Maskwood Nexus, and Scute Swarm triggers as my wincon to draw the entire deck out and then play a Thassa's Oracle. However, these triggers take such a long time (even though I am not holding up the game or doing anything) that it forces me to skip my turn and doesn't allow me to play Thassa's Oracle after the Scute triggers stop and thus forces a game loss to me the next turn when I draw even though I would have won with Thassa's Oracle that turn. Please let us either skip through the triggers faster, or don't start the time out timer when its just going through the stack and I physically cannot let it resolve or make it go any faster. This bug has literally turned my game win condition into a game loss condition and it's making me very frustrated as I was very excited to craft this deck.

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