less an idea than an observation: takes, most often hours to draw a hand that allows a deck to play competitively, and sometimes not even after six or seven. Often decks opposing created decks, after hours of losses, then play other decks, exactly constituted with your decks cards, continue that certainty, insultingly, with deck draws, only providing land, or creatures, or spells in far fewer than successfully competitive quantities both out of balance and far after one's opponent has tactically already won. it's a bit like having a crippled and injured brother whom the surgeons informed you that a single jar to his head might end his life trying to provoke you into fist fights with him.
less an idea than an observation: takes, most often hours to draw a hand that allows a deck to play competitively, and sometimes not even after six or seven. Often decks opposing created decks, after hours of losses, then play other decks, exactly constituted with your decks cards, continue that certainty, insultingly, with deck draws, only providing land, or creatures, or spells in far fewer than successfully competitive quantities both out of balance and far after one's opponent has tactically already won. it's a bit like having a crippled and injured brother whom the surgeons informed you that a single jar to his head might end his life trying to provoke you into fist fights with him.