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Future Royalty#66811

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  1. Algorithm Improvement

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    Future Royalty#66811 commented  · 

    I don't think they look at these treads or care to be honest. Magic's software has been around a long time with coders coming in and out of their offices for a long time.
    With each new online type based on their game, they have had many opportunities to correct Magic's template and they keep messing it up. Any card draw algorithm should be based on blank should always be blank in its card rng pulls. That is basic 101, it should not favor either side, but clearly its not. Testing the algorithm is not hard to do. I have had games with 30 lands, simple to test the land draw and have gone games were I was at 2 mana thru 8 turns, not mathematically possible, or where I have 40 creatures and not drawn any for 6 turns. What this tells me is that the coding has other factors in its base format. They could have for example rarity of the cards or the additional coding affects that base algorithm or complex combination coding on card effects that is conflicting with the deck draw mechanic. The game has this issue in all its formats and I think they simply do not care or its not coded right. There are more interested in flooding new card creations to make profit whether the cards are overpowered on not using analysis numbers to determine a cards effect by usage and simply do maintenance to clean up registries, and correct simple bugs.
    This is why many quit the game. Think of it this way, Magic started in colleges, in schools, where experienced players taught the game, handing out samples and making the experience playing the game more novice and innocent. That attracted sales. MTG online formats throw you to the wolves, because the parents are the targets of their sales. There is no place for young inexperienced players to learn, they simple copy and paste established decks from content creators. This RNG deck coding is one of the worst I have ever seen. I doubt they correct it.

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