Jason#25143
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2 votesJason#25143 supported this idea ·
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4 votes
An error occurred while saving the comment Jason#25143 commentedThis is a good idea! Cmon people! Let's get some votes!
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2 votes
An error occurred while saving the comment Jason#25143 commentedYup. I hate toxic/infect. I mean what's the point in having 20 life? There are plenty of gain life options. But very few cards that aid in removing poison counters. I mean it's not that difficult to kill someone with poison counters by round 3. Ooooh. What fun THAT was. At the very least, more poison defense cards please. Like here's one, Instant: If you would receive a poison counter this turn, instead, target opponent reicieves double counters this turn. BOOM! There's a slap in the face for your poison @$$!
Jason#25143 supported this idea ·
No one should be "held *******" if someone quits, they shouldn't have to watch the other player go through the motions. But if they're going to quit, all of their options to do anything should be auto accepted, no blocks, and the other player should be able to finish their current turn and deliver that final, gratifying blow to end it, if they can.