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MotoMagic135#46111

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  1. 2 votes

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    MotoMagic135#46111 commented  · 

    Or increasing the number of spells it takes my opponent to activate the day/night mechanic to 3 or 4 spells. I feel like sending out 2 creatures or 2 instants is in one turn is commonplace on every turn. Yet I have to completely botch one of my turns just to be able to attack efficiently.
    It seems all my opponents had to do is use 1/1 tokens to block my 7/7 werewolf anyhow. And if they have five 1/1 tokens, one can block my werewolf and everythings fine. Yet when it's my opponents turn, I can only block one token and get hit by four of the five.
    I understand the blocking mechanics and I'm not complaining about that. I'm just trying to make my turns mean something when it is my turn, instead of repeatedly not playing cards.
    I feel like the point of the game, in a sense, is getting cards out on your board and seeing how the opponent handles it. If im not able to play my cards why am I playing M.T.G.

    MotoMagic135#46111 shared this idea  · 
  2. 31 votes

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    MotoMagic135#46111 commented  · 

    I'm under the impression that if you play as werewolves/ vampires, you as the player( the only one that abides by the day/night mechanic) should have control over the mechanic itself. Example: if I play a human-werewolf card, initiating days; and on my next turn only play a land card, not a spell of any kind, initiating night; if I only play one spell per turn for the rest of the game to maintain control of the night aspect (and putting myself at a clear disadvantage). I should be the only one able to control the day/night mechanic.
    I feel like the only reason it should be shared between both players is if both players are playing a werewolf/ vampire deck. Thus both having to abide by the day/night mechanic. Otherwise my cards are being weakened every other turn and I'm forced to not play spells every other turn (as opposed to one spell every turn, once again.. putting myself at a disadvantage, yet still being able to play the game).
    One the other side of the coin, if I'm facing someone that runs said deck, all I have to do I play 50 spell cards (obvious exaggeration) every turn and it will always be day, because I'm not being hindered by the mechanic.
    Some of the comments are about werewolf decks playing multiple spells and it still being night. This is clearly a bug. I just want to be able to run my deck without the entire premise of it being undermined by my opponent who doesn't have to play by the same "rules" as I am.

    MotoMagic135#46111 supported this idea  · 

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