So in 2+ years we ban Agent of Treachery because it creates unfun games the moment it hits the board. Paradox engine is colorless and achieves the same effect of threatening to end the game the turn it hits the board, in a singleton format where not every card I have has the flexibility to deal with artifacts. I find this decision inconsistent.
So in 2+ years we ban Agent of Treachery because it creates unfun games the moment it hits the board. Paradox engine is colorless and achieves the same effect of threatening to end the game the turn it hits the board, in a singleton format where not every card I have has the flexibility to deal with artifacts. I find this decision inconsistent.