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Langee#81631

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  1. 44 votes

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    Langee#81631 commented  · 

    I agree with this take, and the same issue shows up in Null’s Brawl as well. A lot of players just want to experiment, try fun strategies, and enjoy the game without sweating every match, but competitive mindsets often spill into casual modes. Having clearer separation—like ranked vs casual—would let creative players actually test their ideas without running into meta-heavy setups every game. One of the reasons many people enjoy Null’s Brawl is that it encourages experimentation and fun gameplay, letting players play the game to enjoy it, not just to win. source https://nullsbrawlg.com/

  2. 6 votes

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    Langee#81631 commented  · 

    You’re absolutely right, and this ties directly into one of the most interesting things in modern marketing: permission and relevance. Today’s users value control over how and when brands communicate with them, and apps that respect notification preferences build more trust and long-term engagement. Instead of pushing unsolicited messages, effective marketing https://fhseohub.com/interesting-thing-about-marketing-and-sales/ focuses on sending fewer notifications that are directly tied to active, opted-in events, which improves user experience, reduces frustration, and ultimately leads to stronger brand loyalty.

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