ptownazkikr#76497
My feedback
1 result found
-
Scute Swarm Gamebreaking
-
Capture.jpg 541 KB -
Screenshot_2022-04-06-11-01-35-43_0d1fccac8b78e37cdc1dccf8a6bd9734.jpg 1475 KB -
E46325C7-41CB-4DC3-AB09-DA7AC6CBD185.png 10649 KB -
Screenshot 2022-03-17 210519.png 3865 KB -
Log20220317_205629.log 172 KB -
Screenshot_20220306-071927_Magic.jpg 1276 KB -
Log20220227_202125.log 39 KB -
3EF7E8BA-DAC9-4A2D-90BF-4D7A7D39FAAB.png 9901 KB -
Screenshot_20220102-100347.png 2444 KB -
swarm.png 8056 KB -
arena scute crashing.png 699 KB -
Screenshot_20210320-023210.jpg 1375 KB -
Screenshot_20210320-025434.jpg 1533 KB -
Log20210218_214004.log 34864 KB -
scute swarm bug.png 1136 KB -
Log20210218_214004.log 34864 KB -
scute swarm bug.png 1136 KB -
Log20210202_211757.log 147 KB -
unknown.png 1091 KB -
Log20210113_013431.log 155 KB -
swarmp.jpg 522 KB -
swarmp.jpg 522 KB -
swarmp.jpg 522 KB -
Log20201230_232726.log 170 KB -
Scute trigger.PNG 1085 KB -
Scute loss bug.PNG 1029 KB -
Log20201214_202850.log 76 KB -
Untitled.png 4361 KB -
Log20201209_133909.log 15536 KB -
Log20201208_180245.log 74 KB -
justwhy.JPG 52 KB -
why.JPG 273 KB -
Log20201107_002721.log 776 KB -
Scute Swarm I lose timeout on opponents turn #2.PNG 7957 KB -
Log20201012_105718.log 1559 KB -
Log20201007_061619.log 22321 KB -
Log20201007_061619.log 22321 KB -
Log20201007_061619.log 22321 KB -
Log20201007_061619.log 22321 KB -
120507218_356447475711506_5340253305963414727_n.jpg 276 KB -
Log20200921_150842.log 75 KB -
Bugged interaction.jpg 612 KB -
Log20200919_130814.log 443 KB -
Log20200919_041244.log 305 KB -
Scute Swarm bug.png 3282 KB
341 votesAn error occurred while saving the comment ptownazkikr#76497 supported this idea ·
-
So my opponent had a big board of a few scute swarms, and attacked with them. I blocked and killed their world shaper, and they reanimated a few lands. They then put 1,520 scute swarm triggers on the stack, and I clicked resolve all. The game chugged taking a few minutes to resolve the stack, and for some reason burning my rope all the way.
Waiting for triggers that one player controls to resolve should not use the other player's clock.
It took so long that the game fast forwarded through their end step, my upkeep and draw steps, and I immediately lost on my main phase 1 from timing out.
So yeah. My recommendation is that when a player has clicked resolve all, that their clock not be ticked down during that time, especially when they do not control any of the triggers currently on the stack. That would pretty succinctly handle the situation.