So my opponent had a big board of a few scute swarms, and attacked with them. I blocked and killed their world shaper, and they reanimated a few lands. They then put 1,520 scute swarm triggers on the stack, and I clicked resolve all. The game chugged taking a few minutes to resolve the stack, and for some reason burning my rope all the way.
Waiting for triggers that one player controls to resolve should not use the other player's clock.
It took so long that the game fast forwarded through their end step, my upkeep and draw steps, and I immediately lost on my main phase 1 from timing out.
So yeah. My recommendation is that when a player has clicked resolve all, that their clock not be ticked down during that time, especially when they do not control any of the triggers currently on the stack. That would pretty succinctly handle the situation.
So my opponent had a big board of a few scute swarms, and attacked with them. I blocked and killed their world shaper, and they reanimated a few lands. They then put 1,520 scute swarm triggers on the stack, and I clicked resolve all. The game chugged taking a few minutes to resolve the stack, and for some reason burning my rope all the way.
Waiting for triggers that one player controls to resolve should not use the other player's clock.
It took so long that the game fast forwarded through their end step, my upkeep and draw steps, and I immediately lost on my main phase 1 from timing out.
So yeah. My recommendation is that when a player has clicked resolve all, that their clock not be ticked down during that time, especially when they do not control any of the triggers currently on the stack. That would pretty succinctly handle the situation.