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syntax53#95724

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  1. 7 votes

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    syntax53#95724 commented  · 

    Opponent's repeated animation and trigger effects should not penalize your own timeouts. It should be the opposite!! This typically only happens when the opponent is utilizing multiple card synergies (aka gimics) that requires constant recycling of mana/cards/graveyard. These gimics ruin the experience for the person on the other side of the table having to sit through it all mashing the spacebar endlessly. The person gimic'ing should be the one penalized!

    syntax53#95724 supported this idea  · 
  2. 19 votes

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    syntax53#95724 commented  · 

    Opponent's repeated animation and trigger effects should not penalize your own timeouts. It should be the opposite!! This typically only happens when the opponent is utilizing multiple card synergies (aka gimics) that requires constant recycling of mana/cards/graveyard. These gimics ruin the experience for the person on the other side of the table having to sit through it all mashing the spacebar endlessly. The person gimic'ing should be the one penalized!

    syntax53#95724 supported this idea  · 
  3. 4 votes

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    syntax53#95724 commented  · 

    Opponent's repeated animation and trigger effects should not penalize your own timeouts. It should be the opposite!! This typically only happens when the opponent is utilizing multiple card synergies (aka gimics) that requires constant recycling of mana/cards/graveyard. These gimics ruin the experience for the person on the other side of the table having to sit through it all mashing the spacebar endlessly. The person gimic'ing should be the one penalized!

    syntax53#95724 supported this idea  · 
  4. 9 votes

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    syntax53#95724 commented  · 

    Opponent's repeated animation and trigger effects should not penalize your own timeouts. It should be the opposite!! This typically only happens when the opponent is utilizing multiple card synergies (aka gimics) that requires constant recycling of mana/cards/graveyard. These gimics ruin the experience for the person on the other side of the table having to sit through it all mashing the spacebar endlessly. The person gimic'ing should be the one penalized!

    syntax53#95724 supported this idea  · 
  5. 3 votes

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    syntax53#95724 commented  · 

    Opponent's repeated animation and trigger effects should not penalize your own timeouts. It should be the opposite!! This typically only happens when the opponent is utilizing multiple card synergies (aka gimics) that requires constant recycling of mana/cards/graveyard. These gimics ruin the experience for the person on the other side of the table having to sit through it all mashing the spacebar endlessly. The person gimic'ing should be the one penalized!

    syntax53#95724 supported this idea  · 

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