I played pretty much all day today. Within +/- two to three cards I would consistently draw half my lands in the top 3rd of my deck. That's drawing 11 - 13 lands in the top 18 - 22 cards of my deck. I used to keep a tally of when this happened and gave up after the first notebook page got filled (yes, I play a lot). This was in ranked Bo3. The very last game I just played, out of the top 14 cards, 9 were lands. The only way I've found this client to be remotely playable is to have an insane amount of card draw.
1.) Too many opening hands where I would have 4 or more lands and then draw lands for my next 2-3 draws.
2.) You can see the pattern when it happens. When you miss/draw 3 lands in a row you know you're in a clump. Tt can continue for an unbelievable amount of time. The longest I've had so far is 11 missed land draws one game and 7 straight land draws in another.
3.) The '2 land no land' opener. This is another fun one I've tracked in my games. The number of times I kept 2 lands in my opening hand only to not draw lands over the course of the next 3 - 4 turns. These games I usually tap out around turn 6 or 7 when I eventually draw my 3rd land and the game is pretty much over.
I've been playing paper magic since '94. I love this game, but man is it discouraging to have the convenience of online play coupled with such a horrible experience.
I played pretty much all day today. Within +/- two to three cards I would consistently draw half my lands in the top 3rd of my deck. That's drawing 11 - 13 lands in the top 18 - 22 cards of my deck. I used to keep a tally of when this happened and gave up after the first notebook page got filled (yes, I play a lot). This was in ranked Bo3. The very last game I just played, out of the top 14 cards, 9 were lands. The only way I've found this client to be remotely playable is to have an insane amount of card draw.
1.) Too many opening hands where I would have 4 or more lands and then draw lands for my next 2-3 draws.
2.) You can see the pattern when it happens. When you miss/draw 3 lands in a row you know you're in a clump. Tt can continue for an unbelievable amount of time. The longest I've had so far is 11 missed land draws one game and 7 straight land draws in another.
3.) The '2 land no land' opener. This is another fun one I've tracked in my games. The number of times I kept 2 lands in my opening hand only to not draw lands over the course of the next 3 - 4 turns. These games I usually tap out around turn 6 or 7 when I eventually draw my 3rd land and the game is pretty much over.
I've been playing paper magic since '94. I love this game, but man is it discouraging to have the convenience of online play coupled with such a horrible experience.